Heliokopis, neutral male gnomish Wizard -------- +..@...| |.f....| .......| .. -------- -+ [Heliokopi the Evoker] St11 Dx9 Co9 In13 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 148 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 72% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20180 Monster spawn increase reached its maximum at turn 47316 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 296100 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: ruby force patch (freq bonus 5) The monster species that spawned more often: It (freq bonus 12) The monster species that spawned more often: creeping 42 (freq bonus 6) The monster species that spawned more often: tasloi mummy (freq bonus 12) The monster species that spawned more often: Nakago, Shogun of Kotou (freq bonus 5) The monster species that spawned more often: vampire (freq bonus 9) The monster species that spawned more often: spell golem (freq bonus 7) The monster species that spawned more often: storeclerk (freq bonus 14) The monster species that spawned more often: air giant (freq bonus 30) The monster species that spawned more often: young adult rainbow dragon (freq bonus 16) The monster species that spawned more often: powerless unicorn (freq bonus 21) The monster species that spawned more often: giant ruby dragonfly (freq bonus 12) The monster species that spawned more often: kirikiri mai (freq bonus 6) The monster species that spawned more often: ice troll (freq bonus 10) The monster species that spawned more often: huge lizard (freq bonus 12) The monster species that spawned more often: disenchanter force patch (freq bonus 10) The monster species that spawned more often: umbra mold (freq bonus 7) The monster species that spawned more often: blood diver (freq bonus 9) The monster species that spawned more often: Hela, Queen of the Dead (freq bonus 6) The monster species that spawned more often: Kaster Maen (freq bonus 7) The monster species that never randomly spawned: psycho rubber The monster species that never randomly spawned: big boo The monster species that never randomly spawned: charcoal warp fungus The monster species that never randomly spawned: magma elemental The monster species that never randomly spawned: furious mold The monster species that never randomly spawned: floating nymph The monster species that never randomly spawned: chaos wizard The monster species that never randomly spawned: cave ape The monster species that never randomly spawned: translucent warp fungus The monster species that never randomly spawned: Hisame Shizumaru The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 56) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 16) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 33) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 47) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 28) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 3) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 3) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1543) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...