Heliokopis, neutral male gnomish Wizard --------------- |.............| |...........@f| |...........$.. |.............| .......¯......| |.............| |.............| --------------- [Heliokopi the Evoker] St7 Dx8 Co15 In19 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 236 Scroll drop chance was reduced to 77% Wand drop chance was reduced to 55% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57716 Monster spawn increase reached its maximum at turn 82921 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 243745 The monster class that cannot be genocided was kobold The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: cursed spore (freq bonus 2) The monster species that spawned more often: Sir Garland (freq bonus 7) The monster species that spawned more often: chevalier (freq bonus 6) The monster species that spawned more often: petty large snake (freq bonus 5) The monster species that spawned more often: Chaska (freq bonus 24) The monster species that spawned more often: marihuana wolf (freq bonus 8) The monster species that spawned more often: big gray unicorn (freq bonus 6) The monster species that spawned more often: clay force patch (freq bonus 3) The monster species that spawned more often: vip viper (freq bonus 4) The monster species that spawned more often: blind eye (freq bonus 16) The monster species that spawned more often: glib trove (freq bonus 3) The monster species that spawned more often: shaped force fungus (freq bonus 2) The monster species that spawned more often: glare warp patch (freq bonus 6) The monster species that spawned more often: mana stealer (freq bonus 6) The monster species that spawned more often: unnethack horror (freq bonus 10) The monster species that spawned more often: sludge shoggoth (freq bonus 3) The monster species that spawned more often: deceiving force fungus (freq bonus 5) The monster species that spawned more often: Ludgera's sneaker (freq bonus 6) The monster species that spawned more often: holy slayer (freq bonus 12) The monster species that spawned more often: bloodshot eye (freq bonus 12) The monster species that never randomly spawned: gnome The monster species that never randomly spawned: poison cat The monster species that never randomly spawned: insurmountable fungus The monster species that never randomly spawned: mountain springy The monster species that never randomly spawned: azure force fungus The monster species that never randomly spawned: duck captain The monster species that never randomly spawned: fire toad The monster species that never randomly spawned: hell master The monster species that never randomly spawned: Jigen Daisuke The monster species that never randomly spawned: smoke golem The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 7) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 48) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 24) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 64) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 218) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 8) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 7) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 43) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 2) Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1546) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...