Heliokopis, neutral male gnomish Wizard ----+----- |..f...... +(@......| |...$.:..| ---------- [Heliokopi the Evoker] St8 Dx12 Co14 In25 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 63 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 89% Potion drop chance was reduced to 87% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12007 Monster spawn increase reached its maximum at turn 26430 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1558320 The monster class that cannot be genocided was trove The monster class that was spawned more often: trapper or lurker above (freq bonus 6) The monster species that spawned more often: goblin awgwa (freq bonus 8) The monster species that spawned more often: ancient blood dragon (freq bonus 8) The monster species that spawned more often: grotesque ogre shaman (freq bonus 40) The monster species that spawned more often: dark elemental (freq bonus 40) The monster species that spawned more often: gelatinous cube (freq bonus 8) The monster species that spawned more often: Hanh's sexy pump (freq bonus 8) The monster species that spawned more often: phantom (freq bonus 18) The monster species that spawned more often: giant phasing spider (freq bonus 11) The monster species that spawned more often: magical lady (freq bonus 7) The monster species that spawned more often: lavender colony (freq bonus 18) The monster species that spawned more often: alakazam (freq bonus 12) The monster species that spawned more often: boil-covered wretch (freq bonus 8) The monster species that spawned more often: silver slime (freq bonus 22) The monster species that spawned more often: amagappa (freq bonus 56) The monster species that spawned more often: real fumbling monster (freq bonus 8) The monster species that spawned more often: Natalje (freq bonus 16) The monster species that spawned more often: giant gold dragonfly (freq bonus 16) The monster species that spawned more often: force mugger (freq bonus 18) The monster species that spawned more often: Edriel (freq bonus 132) The monster species that spawned more often: eldritch spore (freq bonus 7) The monster species that never randomly spawned: undead zyborg The monster species that never randomly spawned: wind bowman The monster species that never randomly spawned: absent warp patch The monster species that never randomly spawned: functioning babelfish The monster species that never randomly spawned: crimson warp patch The monster species that never randomly spawned: crimson growth The monster species that never randomly spawned: Mac Moneysac The monster species that never randomly spawned: steelix The monster species that never randomly spawned: sexy nurse The monster species that never randomly spawned: all-common trapdoor spider The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 7) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 5) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 176) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 3) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 7) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 6) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 10) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 4) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 12) Next attribute increase check would have come at turn 1189 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (400) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...