Heliokopis, neutral male gnomish Wizard #}# }#}} #}#.## ###..##}##}####}#}}#}}}#####}}##}}##}#}}### }....# }}#} #..................%......................# }....}##..}####*#..##}#}######}#}..}}##}}}#}#}}###}##.#.}# #.....##...%....#}}#}###}}}#.#}...*}}#}}} }}## #...} }#}...#}......................^.......... ..@.. #}.}} ##..#}}%}...}#####}}#}}}#..........}#.###} #}_.# #^.}# }....###.#}### }#}# ###........}}....## }..#} }}.^. #}}..#*..##..##}}..# }#}#}%%%........}}#...# #.## }}#..}##...}}....# #}..........##..... }## }...# #..........}##}##}# #}...#}#........... }##..}# #}}#...#...%##%....##.....}}..........# #....# ##.*.%}#}.[.......... ...#........## }}#.}}.# #...## #................[..#.....# }......# #..}} }......[.... ..#}}........#}}...... ##.#}.#}# }}#} #}......[......# #}.................. #.....# }#..###........# }..................} #...}}# }..%# }#..##..}# }..................} }}..# }#.## }..#}...} ##}#..............## }}}# ##} }}}}}}.}# }###.}#.#}.###}} }}# #####} [Heliokopi the Thaumaturge] St14 Dx18 Co23 In18 Wi9 Ch8 WizGnoMalNeu Min:4 $153 HP114(141) Pw94(102) AC4 Exp9 T1611 Latest messages Critical hit! You hit the zubat! The large cockroach touches you! [-1 -> 109] You feel much worse. [-1 -> 108] The zubat bites you! [-3 -> 105] The zubat bites you! [-1 -> 104] In what direction? [hykulnjb><] The spell hits the zubat! You kill the zubat! The large cockroach touches you! [-1 -> 104] You feel a slight illness. Pick an object. a an ant or other insect (large cockroach) (base level 0) Accessing Pokedex entry for large cockroach... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, carnivorous. Is a valid polymorph form. Attacks: 1d1, touches - confers diseases You kill the large cockroach! You die from your illness. Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 72% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39535 Monster spawn increase reached its maximum at turn 69061 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 323368 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: brown warp fungus (freq bonus 2) The monster species that spawned more often: great ethereal wyrm (freq bonus 2) The monster species that spawned more often: hi-speed automaton (freq bonus 7) The monster species that spawned more often: hobbit king (freq bonus 6) The monster species that spawned more often: giant gem trove (freq bonus 8) The monster species that spawned more often: pellet mage (freq bonus 4) The monster species that spawned more often: radiant growth (freq bonus 3) The monster species that spawned more often: Bundle Nadja's hugging boot (freq bonus 8) The monster species that spawned more often: gravity chicken (freq bonus 4) The monster species that spawned more often: inferno hound (freq bonus 10) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 4) The monster species that spawned more often: undead paladin (freq bonus 4) The monster species that spawned more often: large jackal (freq bonus 3) The monster species that spawned more often: smirking sneak thief (freq bonus 10) The monster species that spawned more often: magpie (freq bonus 4) The monster species that spawned more often: huge pile of evasive coins (freq bonus 8) The monster species that spawned more often: venom fungus (freq bonus 6) The monster species that spawned more often: water weird (freq bonus 2) The monster species that spawned more often: laser eye (freq bonus 4) The monster species that spawned more often: chromatic hound (freq bonus 8) The monster species that never randomly spawned: gisau The monster species that never randomly spawned: large freezing sphere The monster species that never randomly spawned: nupperibo The monster species that never randomly spawned: nasty bar-lgura The monster species that never randomly spawned: gnome on crack The monster species that never randomly spawned: cyan sentai The monster species that never randomly spawned: operation The monster species that never randomly spawned: fourth-wall breaker The monster species that never randomly spawned: doom marine The monster species that never randomly spawned: tie fighter The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 27) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 100) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 10) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 35) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 11) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 9) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 10) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 13) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 8) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 13) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 4) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 4) Next attribute increase check would have come at turn 4521 Strength training was 14 Dexterity training was 5 Wisdom training was 2 Constitution training was -1 You were magic-protected You were punished You had the following problem: The difficulty of the game was arbitrarily increased. (0) You were prevented from having speed (234) You saw invisible You leeched mana You had infravision You had 1259 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 294% b - resist poison 1 protect 0% 84% c - light 1 divine 0% 84% d - insulate 2 protect 0% 84% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) vanish 9 R Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) draw energy 7X Prepared(0) power surge 5X Prepared(0) sigil of control 3X Prepared(0) tinker 3 R Prepared(0) Voluntary challenges You eaten 12 times You eaten food with animal by-products 6 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 129 times You killed 81 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (149 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (71 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...