Heliokopis, neutral male gnomish Wizard ---------- |........| |......@f| |.......%| -------+-- [Heliokopi the Evoker] St12 Dx15 Co16 In19 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 39 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 216 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 70% Wand drop chance was reduced to 71% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19077 Monster spawn increase reached its maximum at turn 48795 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1758186 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: ogre zombie (freq bonus 10) The monster species that spawned more often: rodent of unusual size (freq bonus 7) The monster species that spawned more often: Bettina's combat boot (freq bonus 8) The monster species that spawned more often: hiding wood nymph (freq bonus 4) The monster species that spawned more often: large arrow turret (freq bonus 8) The monster species that spawned more often: indigo growth (freq bonus 8) The monster species that spawned more often: slimy fungus (freq bonus 8) The monster species that spawned more often: desert colony (freq bonus 4) The monster species that spawned more often: oh god (freq bonus 4) The monster species that spawned more often: cheerful leprechaun (freq bonus 5) The monster species that spawned more often: unreal force patch (freq bonus 12) The monster species that spawned more often: undead artist (freq bonus 6) The monster species that spawned more often: aquatic hound (freq bonus 10) The monster species that spawned more often: agent black colony (freq bonus 5) The monster species that spawned more often: maidenhack horror (freq bonus 5) The monster species that spawned more often: Smaug the ADOM Hurthling (freq bonus 3) The monster species that spawned more often: jungle rogue (freq bonus 16) The monster species that spawned more often: red growth (freq bonus 32) The monster species that spawned more often: evolved gorilla (freq bonus 4) The monster species that spawned more often: giant food trove (freq bonus 8) The monster species that never randomly spawned: fog cloud The monster species that never randomly spawned: training snake The monster species that never randomly spawned: convict The monster species that never randomly spawned: very old psychic dragon The monster species that never randomly spawned: crappy brat The monster species that never randomly spawned: clock mushroom The monster species that never randomly spawned: disfigured one The monster species that never randomly spawned: orange dragon The monster species that never randomly spawned: battlehorse The monster species that never randomly spawned: hungry colony The monster class that more likely to generate with musable stuff: flying fish The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 17) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 5) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 11) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 1) Next attribute increase check would have come at turn 374 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (935) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...