Heliokopis, neutral male gnomish Wizard --------------- |.........$...| ............... |.......f@....| ----+----###--- [Heliokopi the Evoker] St7 Dx15 Co7 In21 Wi8 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 81% Potion drop chance was reduced to 66% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43770 Monster spawn increase reached its maximum at turn 82664 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 66200 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: sizzling vortex (freq bonus 3) The monster species that spawned more often: disenchanter warp patch (freq bonus 6) The monster species that spawned more often: guardian nymph (freq bonus 3) The monster species that spawned more often: dark elven priest (freq bonus 16) The monster species that spawned more often: Judge Fear (freq bonus 14) The monster species that spawned more often: real ethereal hound (freq bonus 2) The monster species that spawned more often: reaper force patch (freq bonus 3) The monster species that spawned more often: really dangerous warp fungus (freq bonus 7) The monster species that spawned more often: rainbow unicorn (freq bonus 8) The monster species that spawned more often: carrion fang (freq bonus 8) The monster species that spawned more often: brown firebird (freq bonus 2) The monster species that spawned more often: clock forest spider (freq bonus 8) The monster species that spawned more often: sensei lichen (freq bonus 6) The monster species that spawned more often: alakazam (freq bonus 8) The monster species that spawned more often: bleeder (freq bonus 3) The monster species that spawned more often: black bear (freq bonus 7) The monster species that spawned more often: invisible spirit (freq bonus 12) The monster species that spawned more often: marten (freq bonus 3) The monster species that spawned more often: kobold basher (freq bonus 8) The monster species that spawned more often: large spawn mimic (freq bonus 4) The monster species that never randomly spawned: aztec gang member The monster species that never randomly spawned: metal statue gargoyle The monster species that never randomly spawned: quantum spore The monster species that never randomly spawned: hobbit thief The monster species that never randomly spawned: giant beetle The monster species that never randomly spawned: stone bug The monster species that never randomly spawned: silver devil The monster species that never randomly spawned: red monster The monster species that never randomly spawned: fire golem The monster species that never randomly spawned: evasive vorpal jabberwock The monster class that more likely to generate with musable stuff: rub monster The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 34) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 28) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 6) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 5) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 19) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 13) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 4) Next attribute increase check would have come at turn 816 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (706) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...