Heliokopis, neutral male gnomish Wizard ------------- |...........| ...@r.......| |...f.......- --.---- ----- [Heliokopi the Evoker] St7 Dx13 Co11 In16 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19094 Monster spawn increase reached its maximum at turn 59418 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 286691 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: enclave soldier (freq bonus 6) The monster species that spawned more often: gremgargoyle (freq bonus 16) The monster species that spawned more often: vice (freq bonus 6) The monster species that spawned more often: bloodthirster (freq bonus 5) The monster species that spawned more often: lion cub (freq bonus 12) The monster species that spawned more often: crashbug causer (freq bonus 2) The monster species that spawned more often: moldy patch (freq bonus 3) The monster species that spawned more often: giant armor trove (freq bonus 10) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 4) The monster species that spawned more often: octarine patch (freq bonus 12) The monster species that spawned more often: reaper growth (freq bonus 6) The monster species that spawned more often: zombified moogle (freq bonus 2) The monster species that spawned more often: Selinger (freq bonus 2) The monster species that spawned more often: giant green bat (freq bonus 12) The monster species that spawned more often: druid (freq bonus 14) The monster species that spawned more often: vacuum warp fungus (freq bonus 4) The monster species that spawned more often: forest hulk (freq bonus 6) The monster species that spawned more often: undead slave master (freq bonus 5) The monster species that spawned more often: magic turret (freq bonus 10) The monster species that spawned more often: growlithe (freq bonus 6) The monster species that never randomly spawned: baals minion The monster species that never randomly spawned: division jedi The monster species that never randomly spawned: ghost mage The monster species that never randomly spawned: sue fungus The monster species that never randomly spawned: Sue Lyn's thick winter boot The monster species that never randomly spawned: fat bat The monster species that never randomly spawned: giant group permamimic The monster species that never randomly spawned: colorful warp fungus The monster species that never randomly spawned: flesh spawner The monster species that never randomly spawned: ice bear cub The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 14) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 6) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 15) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 9) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 3) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 25) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 64) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 4) Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (508) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...