Heliokopis, neutral male gnomish Wizard ---- ----- ...| .........| |@f......| |........- ........| |....----- ------ [Heliokopi the Evoker] St5 Dx12 Co9 In15 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 23% chance Wand drop chance was reduced to 66% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40989 Monster spawn increase reached its maximum at turn 69146 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1342752 The monster class that cannot be genocided was kobold The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: eastern tengu (freq bonus 12) The monster species that spawned more often: armored rubber (freq bonus 4) The monster species that spawned more often: dream spore (freq bonus 4) The monster species that spawned more often: weedle (freq bonus 8) The monster species that spawned more often: Baaaael (freq bonus 12) The monster species that spawned more often: purple mold (freq bonus 4) The monster species that spawned more often: giant pygmy blowdart (freq bonus 10) The monster species that spawned more often: blue stalk (freq bonus 5) The monster species that spawned more often: six-headed snake (freq bonus 4) The monster species that spawned more often: earth giant (freq bonus 4) The monster species that spawned more often: beer drinker (freq bonus 6) The monster species that spawned more often: winged nightmare (freq bonus 6) The monster species that spawned more often: black turret (freq bonus 88) The monster species that spawned more often: nexus warp fungus (freq bonus 3) The monster species that spawned more often: ice animal (freq bonus 8) The monster species that spawned more often: shaped growth (freq bonus 9) The monster species that spawned more often: maia fighter (freq bonus 8) The monster species that spawned more often: invisible colony (freq bonus 10) The monster species that spawned more often: successful entertainer (freq bonus 8) The monster species that spawned more often: energy patch (freq bonus 4) The monster species that never randomly spawned: Bram Stoker The monster species that never randomly spawned: roomba The monster species that never randomly spawned: blister mushroom The monster species that never randomly spawned: chimney sweep The monster species that never randomly spawned: volt mushroom The monster species that never randomly spawned: Tanja The monster species that never randomly spawned: unexpected nymph The monster species that never randomly spawned: expert light wall The monster species that never randomly spawned: Zalnok The monster species that never randomly spawned: Klara's high-heeled sandal The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 34) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 200) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 6) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 3) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 17) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 25) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 3) Next attribute increase check would have come at turn 2288 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (386) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...