Heliokopis, neutral male gnomish Wizard ------------- |.........(.+ |......f....| |......@....| |...........| ------------- [Heliokopi the Evoker] St7 Dx10 Co8 In8 Wi4 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 37% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12060 Monster spawn increase reached its maximum at turn 70820 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 199869 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: elemental (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: softener beetle (freq bonus 3) The monster species that spawned more often: forest clan (freq bonus 4) The monster species that spawned more often: dilational black hole (freq bonus 7) The monster species that spawned more often: dangerous vampire bat (freq bonus 10) The monster species that spawned more often: scorpion brown (freq bonus 7) The monster species that spawned more often: arch-mind flayer (freq bonus 3) The monster species that spawned more often: giant gold dragonfly (freq bonus 6) The monster species that spawned more often: singing happy drunk (freq bonus 4) The monster species that spawned more often: night tiger (freq bonus 4) The monster species that spawned more often: kamikaze yeek (freq bonus 6) The monster species that spawned more often: sulfur mushroom (freq bonus 4) The monster species that spawned more often: athol (freq bonus 4) The monster species that spawned more often: anthrazite force fungus (freq bonus 5) The monster species that spawned more often: unholy corpse (freq bonus 9) The monster species that spawned more often: artist (freq bonus 16) The monster species that spawned more often: rabid chicken (freq bonus 3) The monster species that spawned more often: mean stalk (freq bonus 5) The monster species that spawned more often: master intrinsic eating mimic (freq bonus 8) The monster species that spawned more often: Marija the Wench (freq bonus 12) The monster species that spawned more often: swamp inhabitant (freq bonus 14) The monster species that never randomly spawned: duergar lord The monster species that never randomly spawned: glare turret The monster species that never randomly spawned: flying caterwaul The monster species that never randomly spawned: palace robber The monster species that never randomly spawned: mine layer The monster species that never randomly spawned: ong sephirah The monster species that never randomly spawned: yellow slime The monster species that never randomly spawned: dark elven cultist The monster species that never randomly spawned: gigantic pile of killer coins The monster species that never randomly spawned: arrogance The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 150) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 9) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 156) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 11) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 26) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 80) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 3) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 3) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 2) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 9) Next attribute increase check would have come at turn 459 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (501) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...