Heliokopis, neutral male gnomish Wizard --------- |.......| .......f| |......@| --------- [Heliokopi the Evoker] St7 Dx4 Co10 In15 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 44 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 84% Wand drop chance was reduced to 95% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17756 Monster spawn increase reached its maximum at turn 59020 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3299680 The monster class that cannot be genocided was grue The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: laser turret (freq bonus 4) The monster species that spawned more often: light green sentai (freq bonus 6) The monster species that spawned more often: Jessica's mocassin (freq bonus 3) The monster species that spawned more often: blind eye (freq bonus 6) The monster species that spawned more often: coyote (freq bonus 6) The monster species that spawned more often: plasma vortex (freq bonus 4) The monster species that spawned more often: lava golem (freq bonus 5) The monster species that spawned more often: purple snake (freq bonus 3) The monster species that spawned more often: scarlet sentai (freq bonus 2) The monster species that spawned more often: pale patch (freq bonus 4) The monster species that spawned more often: wind force patch (freq bonus 4) The monster species that spawned more often: ocean naga hatchling (freq bonus 10) The monster species that spawned more often: Miss Locking Stable (freq bonus 32) The monster species that spawned more often: black colony (freq bonus 5) The monster species that spawned more often: two of clubs (freq bonus 4) The monster species that spawned more often: bad mold (freq bonus 12) The monster species that spawned more often: wind warp fungus (freq bonus 4) The monster species that spawned more often: arch-newt (freq bonus 3) The monster species that spawned more often: azure patch (freq bonus 6) The monster species that spawned more often: ice frog (freq bonus 12) The monster species that never randomly spawned: clock forest archer The monster species that never randomly spawned: eye of chaos The monster species that never randomly spawned: Warden Brianna The monster species that never randomly spawned: real cold hound The monster species that never randomly spawned: tear colony The monster species that never randomly spawned: sand rat The monster species that never randomly spawned: cave viper The monster species that never randomly spawned: glib monster The monster species that never randomly spawned: red light The monster species that never randomly spawned: ("f „ The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 38) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 3) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 39) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 9) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 15) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 14) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 4) Next attribute increase check would have come at turn 933 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (221) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...