Heliokopis, neutral male gnomish Wizard -------- .......| |.f....| |..@..B| |....... |...?..| |......| ------+- [Heliokopi the Evoker] St8 Dx16 Co11 In17 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 71% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17471 Monster spawn increase reached its maximum at turn 37894 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 204732 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: Sunali (freq bonus 10) The monster species that spawned more often: terrible orb (freq bonus 6) The monster species that spawned more often: forest cattle (freq bonus 8) The monster species that spawned more often: red force fungus (freq bonus 7) The monster species that spawned more often: hellish jellyfish (freq bonus 8) The monster species that spawned more often: mobat (freq bonus 10) The monster species that spawned more often: trap warp fungus (freq bonus 6) The monster species that spawned more often: nebulous ogre (freq bonus 10) The monster species that spawned more often: red patch (freq bonus 6) The monster species that spawned more often: dark thief (freq bonus 8) The monster species that spawned more often: annoying leprechaun (freq bonus 12) The monster species that spawned more often: beige force patch (freq bonus 5) The monster species that spawned more often: blue icky thing (freq bonus 6) The monster species that spawned more often: furry jaguar (freq bonus 7) The monster species that spawned more often: fetish (freq bonus 12) The monster species that spawned more often: aggressive kudzu (freq bonus 6) The monster species that spawned more often: brass golem (freq bonus 5) The monster species that spawned more often: very old rainbow dragon (freq bonus 3) The monster species that spawned more often: siena warp patch (freq bonus 9) The monster species that spawned more often: gargoyle (freq bonus 5) The monster species that never randomly spawned: item trove The monster species that never randomly spawned: Elif's block-heeled combat boot The monster species that never randomly spawned: goodwife The monster species that never randomly spawned: friendly fire The monster species that never randomly spawned: slug The monster species that never randomly spawned: creeping silver coins The monster species that never randomly spawned: half-orc The monster species that never randomly spawned: blood fly The monster species that never randomly spawned: ebony grue The monster species that never randomly spawned: vacuum colony The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 13) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 13) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 22) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 72) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 8) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 29) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 1) Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (409) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - wizard lock 2 matter 0% 100% c - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...