Heliokopis, neutral male gnomish Wizard --.---.-- |.......+ |.......| |....f... |.....@.| --------- [Heliokopi the Evoker] St10 Dx9 Co11 In24 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 164 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 43% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60020 Monster spawn increase reached its maximum at turn 80147 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 174936 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: korean girl (freq bonus 10) The monster species that spawned more often: Mother Lily (freq bonus 10) The monster species that spawned more often: swamp fern (freq bonus 32) The monster species that spawned more often: gorgon fly (freq bonus 10) The monster species that spawned more often: binah sephirah (freq bonus 36) The monster species that spawned more often: young black dragon (freq bonus 4) The monster species that spawned more often: yakuza (freq bonus 6) The monster species that spawned more often: giant fire tick (freq bonus 18) The monster species that spawned more often: legion devil zapper (freq bonus 6) The monster species that spawned more often: tree hugger (freq bonus 8) The monster species that spawned more often: demilich permamimic (freq bonus 14) The monster species that spawned more often: elderly gentleman (freq bonus 4) The monster species that spawned more often: expert trove (freq bonus 3) The monster species that spawned more often: Juen's block-heeled combat boot (freq bonus 8) The monster species that spawned more often: pustulent warp patch (freq bonus 5) The monster species that spawned more often: topless nurse (freq bonus 4) The monster species that spawned more often: blood temptress (freq bonus 24) The monster species that spawned more often: voracious force bee (freq bonus 3) The monster species that spawned more often: paralyzing sphere (freq bonus 20) The monster species that spawned more often: small kobold (freq bonus 14) The monster species that never randomly spawned: undead cavewoman The monster species that never randomly spawned: ape The monster species that never randomly spawned: cold bear The monster species that never randomly spawned: heart of wolverine The monster species that never randomly spawned: blink dog The monster species that never randomly spawned: Pero Pero The monster species that never randomly spawned: aklash The monster species that never randomly spawned: breaker penetrator The monster species that never randomly spawned: smoke golem The monster species that never randomly spawned: totally bad mushroom The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 19) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 34) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 13) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 52) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 13) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 5) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 37) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 1) Next attribute increase check would have come at turn 202 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (325) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...