Heliokopis, neutral male gnomish Wizard ------ |ffff+ -f@ff| .ffffff| |...f------ |.. -+- [Heliokopi the Evoker] St9 Dx14 Co17 In23 Wi12 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 217 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 64% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 27% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32256 Monster spawn increase reached its maximum at turn 61329 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1189647 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: sand rat (freq bonus 6) The monster species that spawned more often: Levuntator (freq bonus 4) The monster species that spawned more often: steamball lightning (freq bonus 3) The monster species that spawned more often: Inu Yasha (freq bonus 3) The monster species that spawned more often: teal colony (freq bonus 3) The monster species that spawned more often: siege tower (freq bonus 7) The monster species that spawned more often: floodwave (freq bonus 12) The monster species that spawned more often: police (freq bonus 3) The monster species that spawned more often: Corina's stiletto boot (freq bonus 14) The monster species that spawned more often: ultra elemental (freq bonus 12) The monster species that spawned more often: creeping diamond gems (freq bonus 6) The monster species that spawned more often: real mana hound (freq bonus 3) The monster species that spawned more often: golden force fungus (freq bonus 18) The monster species that spawned more often: fox spirit (freq bonus 3) The monster species that spawned more often: threshold force fungus (freq bonus 2) The monster species that spawned more often: luminous cloud (freq bonus 5) The monster species that spawned more often: black mushroom (freq bonus 8) The monster species that spawned more often: ultimate permamimic (freq bonus 10) The monster species that spawned more often: windscreen eraser (freq bonus 3) The monster species that spawned more often: kite dragon (freq bonus 6) The monster species that never randomly spawned: punt The monster species that never randomly spawned: fire demon The monster species that never randomly spawned: triad slave The monster species that never randomly spawned: ultramarine stalk The monster species that never randomly spawned: feature The monster species that never randomly spawned: church novice The monster species that never randomly spawned: really dangerous patch The monster species that never randomly spawned: shadow troll The monster species that never randomly spawned: slimy patch The monster species that never randomly spawned: mana colony The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 3) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 20) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 12) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 7) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 23) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 9) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 6) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 24) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 2) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 11) Next attribute increase check would have come at turn 1087 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (600) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...