Heliokopis, neutral male gnomish Wizard ------ -- |........ |.@.....| |.f.....+ ........| --------- [Heliokopi the Evoker] St6 Dx14 Co14 In18 Wi4 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 192 Wand identification only worked 3 times out of 29 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 98% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51115 Monster spawn increase reached its maximum at turn 99515 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 141081 The monster class that cannot be genocided was elemental The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: gravity mushroom (freq bonus 5) The monster species that spawned more often: petty ice toad (freq bonus 6) The monster species that spawned more often: purple fungus (freq bonus 4) The monster species that spawned more often: Kop Sergeant (freq bonus 6) The monster species that spawned more often: material shadow (freq bonus 4) The monster species that spawned more often: burner turret (freq bonus 2) The monster species that spawned more often: corpse fish (freq bonus 2) The monster species that spawned more often: real nexus hound (freq bonus 3) The monster species that spawned more often: hellwasp swarm (freq bonus 12) The monster species that spawned more often: ore virus (freq bonus 2) The monster species that spawned more often: Solar Boss (freq bonus 12) The monster species that spawned more often: osquip (freq bonus 8) The monster species that spawned more often: gray monster (freq bonus 2) The monster species that spawned more often: Uniform Kriminologist (freq bonus 8) The monster species that spawned more often: lion man (freq bonus 6) The monster species that spawned more often: baelnorn (freq bonus 7) The monster species that spawned more often: nibelung (freq bonus 2) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 2) The monster species that spawned more often: ghast (freq bonus 4) The monster species that spawned more often: petty dour rat (freq bonus 8) The monster species that never randomly spawned: petty black widow The monster species that never randomly spawned: nightly colony The monster species that never randomly spawned: inertia warp fungus The monster species that never randomly spawned: darker grue The monster species that never randomly spawned: poisonous blob The monster species that never randomly spawned: purple naga The monster species that never randomly spawned: blue firebird The monster species that never randomly spawned: snake woman The monster species that never randomly spawned: dragon girl The monster species that never randomly spawned: confusing turret The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 54) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 40) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 20) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 13) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 17) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 2) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 10) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 11) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 11) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 51) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 4) Next attribute increase check would have come at turn 585 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (431) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...