Heliokopis, neutral male gnomish Wizard --.--- |..%.. |@f..| |¯...| |.(..| ------ [Heliokopi the Evoker] St6 Dx13 Co11 In14 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 62% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 37% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14272 Monster spawn increase reached its maximum at turn 36753 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 222120 The monster class that cannot be genocided was gnome The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: hell bitch (freq bonus 2) The monster species that spawned more often: novel warp fungus (freq bonus 4) The monster species that spawned more often: visible stalker (freq bonus 8) The monster species that spawned more often: huge pseudodragon (freq bonus 7) The monster species that spawned more often: kimono girl (freq bonus 3) The monster species that spawned more often: gray warp patch (freq bonus 2) The monster species that spawned more often: raving ogre (freq bonus 3) The monster species that spawned more often: eldritch warp fungus (freq bonus 20) The monster species that spawned more often: iceman (freq bonus 8) The monster species that spawned more often: yeoman (freq bonus 3) The monster species that spawned more often: uberwumpus (freq bonus 2) The monster species that spawned more often: venusaur (freq bonus 7) The monster species that spawned more often: Xine, the Mountain King (freq bonus 6) The monster species that spawned more often: desert colony (freq bonus 3) The monster species that spawned more often: Thai (freq bonus 2) The monster species that spawned more often: morgulrog (freq bonus 6) The monster species that spawned more often: gnoll matriarch (freq bonus 2) The monster species that spawned more often: supercash road statue (freq bonus 6) The monster species that spawned more often: acidic warp patch (freq bonus 16) The monster species that spawned more often: air mewlip (freq bonus 12) The monster species that never randomly spawned: cheerful leprechaun The monster species that never randomly spawned: great karmic wyrm The monster species that never randomly spawned: Mehrunes Dagon The monster species that never randomly spawned: psych orb The monster species that never randomly spawned: anthrazite stalk The monster species that never randomly spawned: manes The monster species that never randomly spawned: Xinivrae The monster species that never randomly spawned: slimy mold The monster species that never randomly spawned: dark lord guard The monster species that never randomly spawned: red centipede The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 17) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 43) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 7) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 6) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 16) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 21) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 2) Next attribute increase check would have come at turn 1492 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (437) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...