Heliokopis, neutral male gnomish Wizard ------------ |.......c..| +f.......$.| |@.........| ------------ [Heliokopi the Evoker] St9 Dx14 Co8 In14 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 128 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 83% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34370 Monster spawn increase reached its maximum at turn 59559 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 279669 The monster class that cannot be genocided was light The monster class that was spawned more often: (null) (freq bonus 2) The monster color that was spawned more often: white (freq bonus 4) The monster species that spawned more often: small door mimic (freq bonus 40) The monster species that spawned more often: auto mechanic (freq bonus 5) The monster species that spawned more often: mummified priest (freq bonus 16) The monster species that spawned more often: translucent colony (freq bonus 5) The monster species that spawned more often: really dangerous spore (freq bonus 8) The monster species that spawned more often: night slinger (freq bonus 4) The monster species that spawned more often: tyrannosaur (freq bonus 8) The monster species that spawned more often: 5K guy (freq bonus 8) The monster species that spawned more often: sticky force patch (freq bonus 5) The monster species that spawned more often: deminewt (freq bonus 16) The monster species that spawned more often: night clan (freq bonus 4) The monster species that spawned more often: giant dragon turtle (freq bonus 3) The monster species that spawned more often: plague bug (freq bonus 8) The monster species that spawned more often: black jelly (freq bonus 10) The monster species that spawned more often: immobile force fungus (freq bonus 12) The monster species that spawned more often: alien from mars (freq bonus 3) The monster species that spawned more often: greater chaos servant (freq bonus 8) The monster species that spawned more often: reality weaver (freq bonus 8) The monster species that spawned more often: taliban militia (freq bonus 6) The monster species that spawned more often: pink mewlip (freq bonus 4) The monster species that never randomly spawned: boar The monster species that never randomly spawned: slime colony The monster species that never randomly spawned: rhino king The monster species that never randomly spawned: hell witch The monster species that never randomly spawned: guardian beast The monster species that never randomly spawned: taker patch The monster species that never randomly spawned: freemason initiate The monster species that never randomly spawned: blue sentai The monster species that never randomly spawned: functioning babelfish The monster species that never randomly spawned: hypno The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 2) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 48) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 16) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 47) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 29) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 5) Next attribute increase check would have come at turn 543 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (191) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...