Heliokopis, neutral male gnomish Wizard #.......................................................# #.............}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}.......# ........(.....}.................................}....B..# ........}B}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}.}.......# `..@.}!} B B }.}.......# `.f..}.} }.}....../# ``.....} }.....(...# `...}.} }}}.}}}} }}}}}}}} }.}.......# `...}.} }.%..... B .......} }.}.......# `...}.} }......} }......} }.}.......# ?...}.} }......} ...B...} }.}.......# `...}.} }......} }......} }.}.......# `...}.} }....B.. .......} }.}.......# `...}.} }}}}}}}} }}}}}}}} }.}.......# `.....} }.........# ...}.} }.}.......# ...}.} i }.}.......# ...}B}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}.......# ...B}..................*..............}....[..# .).B}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}.......# .........................BB............?......# [Heliokopi the Evoker] St7 Dx12 Co7 In17 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 33 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 52% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 76% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8038 Monster spawn increase reached its maximum at turn 26637 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 89842 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: unsteady trove (freq bonus 3) The monster species that spawned more often: Karin (freq bonus 2) The monster species that spawned more often: foul permamimic (freq bonus 4) The monster species that spawned more often: vodka drinker (freq bonus 10) The monster species that spawned more often: goff (freq bonus 8) The monster species that spawned more often: fake mushroom (freq bonus 2) The monster species that spawned more often: adamant draconian (freq bonus 10) The monster species that spawned more often: hellfire colossus (freq bonus 4) The monster species that spawned more often: sticky mold (freq bonus 8) The monster species that spawned more often: yakuza (freq bonus 2) The monster species that spawned more often: decayed spore (freq bonus 8) The monster species that spawned more often: young rainbow dragon (freq bonus 3) The monster species that spawned more often: Jumbo the Elephant (freq bonus 16) The monster species that spawned more often: thorn patch (freq bonus 6) The monster species that spawned more often: thunderbolt bug (freq bonus 3) The monster species that spawned more often: multi-hued mold (freq bonus 8) The monster species that spawned more often: white unicorn foal (freq bonus 7) The monster species that spawned more often: rocket muzzle (freq bonus 12) The monster species that spawned more often: ponyta (freq bonus 16) The monster species that spawned more often: kite dragon (freq bonus 6) The monster species that never randomly spawned: quagga The monster species that never randomly spawned: real inertia hound The monster species that never randomly spawned: ancient orange dragon The monster species that never randomly spawned: poliwag The monster species that never randomly spawned: Yamata no Orochi The monster species that never randomly spawned: handsome gray unicorn The monster species that never randomly spawned: canine badger The monster species that never randomly spawned: celtic leprechaun The monster species that never randomly spawned: porter dementia vortex The monster species that never randomly spawned: giant glowing rat The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 19) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 8) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 31) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 15) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 80) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 369) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 17) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 16) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 55) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 26) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 2) Next attribute increase check would have come at turn 1473 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...