Heliokopis, neutral male gnomish Wizard ---- --$-...---- |.........| ..........| |`........| |........f+ |........@| ----. ---- -- [Heliokopi the Evoker] St5 Dx11 Co10 In11 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 58% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 92% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31700 Monster spawn increase reached its maximum at turn 90027 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 349576 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: blob (freq bonus 8) The monster species that spawned more often: rotting mushroom patch (freq bonus 22) The monster species that spawned more often: psychotherapeut (freq bonus 26) The monster species that spawned more often: Gigolo (freq bonus 22) The monster species that spawned more often: kobold gunman (freq bonus 9) The monster species that spawned more often: thick elf-lord (freq bonus 26) The monster species that spawned more often: foretosu (freq bonus 10) The monster species that spawned more often: Genjuro (freq bonus 10) The monster species that spawned more often: dark spore (freq bonus 40) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 9) The monster species that spawned more often: coming thief (freq bonus 26) The monster species that spawned more often: black widow (freq bonus 13) The monster species that spawned more often: ford sierra cosworth (freq bonus 10) The monster species that spawned more often: very old cyan dragon (freq bonus 13) The monster species that spawned more often: skeleton serpent (freq bonus 20) The monster species that spawned more often: deminymph (freq bonus 11) The monster species that spawned more often: claustrophobia vortex (freq bonus 12) The monster species that spawned more often: hedgehog (freq bonus 9) The monster species that spawned more often: battle tank (freq bonus 10) The monster species that spawned more often: Shuma-Gorath (freq bonus 10) The monster species that spawned more often: gremffin (freq bonus 28) The monster species that never randomly spawned: Girtab The monster species that never randomly spawned: desert prick The monster species that never randomly spawned: Olog-hai cleric The monster species that never randomly spawned: received dead potato The monster species that never randomly spawned: spike mushroom The monster species that never randomly spawned: American black rat The monster species that never randomly spawned: Master Archon The monster species that never randomly spawned: gamer The monster species that never randomly spawned: malformed flying polyp The monster species that never randomly spawned: non-courageous child The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 187) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 54) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 12) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 6) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 4) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 4) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 98) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 36) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 2) Next attribute increase check would have come at turn 407 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (257) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...