Heliokopis, neutral male gnomish Wizard ------ |...@| |..f.. |....| ------ [Heliokopi the Evoker] St4 Dx9 Co12 In16 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 403 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28929 Monster spawn increase reached its maximum at turn 60191 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1047137 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: young red dragon (freq bonus 8) The monster species that spawned more often: Marvin (freq bonus 2) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 6) The monster species that spawned more often: pustulent colony (freq bonus 15) The monster species that spawned more often: archeologist (freq bonus 8) The monster species that spawned more often: pink mold (freq bonus 2) The monster species that spawned more often: druid (freq bonus 11) The monster species that spawned more often: stone mold (freq bonus 6) The monster species that spawned more often: butcher shaman (freq bonus 8) The monster species that spawned more often: asian woman (freq bonus 3) The monster species that spawned more often: jungle phalanx (freq bonus 12) The monster species that spawned more often: pusher fly (freq bonus 4) The monster species that spawned more often: time vortex (freq bonus 6) The monster species that spawned more often: antimagic warp patch (freq bonus 6) The monster species that spawned more often: golden warp fungus (freq bonus 2) The monster species that spawned more often: jester (freq bonus 6) The monster species that spawned more often: bosmer (freq bonus 8) The monster species that spawned more often: undead cockatrice (freq bonus 8) The monster species that spawned more often: invisible spirit (freq bonus 3) The monster species that spawned more often: difficult sword fighter (freq bonus 24) The monster species that never randomly spawned: elven archer The monster species that never randomly spawned: cursed force fungus The monster species that never randomly spawned: sword fighter The monster species that never randomly spawned: elf-lord rogue The monster species that never randomly spawned: drone force patch The monster species that never randomly spawned: Rame Duck The monster species that never randomly spawned: cave vulture The monster species that never randomly spawned: pale force fungus The monster species that never randomly spawned: petty rattlesnake The monster species that never randomly spawned: sphinx The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 11) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 8) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 9) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 6) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 26) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 11) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 13) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 9) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 64) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 3) Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...