Heliokopis, neutral male gnomish Wizard -------- ......%| |......| .....| -fr..| |.@.{| ------ [Heliokopi the Evoker] St7 Dx12 Co11 In15 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 103 Monsters only dropped their musable items with 23% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 60% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44902 Monster spawn increase reached its maximum at turn 97582 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1147296 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: sexy model (freq bonus 4) The monster species that spawned more often: fallen pirate (freq bonus 2) The monster species that spawned more often: real chromatic hound (freq bonus 4) The monster species that spawned more often: stationary two-headed troll (freq bonus 4) The monster species that spawned more often: koala (freq bonus 8) The monster species that spawned more often: big purple unicorn (freq bonus 7) The monster species that spawned more often: reddish mushroom (freq bonus 3) The monster species that spawned more often: Marie (freq bonus 18) The monster species that spawned more often: Baalphegor (freq bonus 4) The monster species that spawned more often: nethack horror (freq bonus 2) The monster species that spawned more often: Apollyon (freq bonus 4) The monster species that spawned more often: blue jelly (freq bonus 4) The monster species that spawned more often: leader sentai (freq bonus 8) The monster species that spawned more often: phantom ghost (freq bonus 2) The monster species that spawned more often: venom lich (freq bonus 3) The monster species that spawned more often: mahou shoujo (freq bonus 6) The monster species that spawned more often: large dingo (freq bonus 5) The monster species that spawned more often: azure colony (freq bonus 8) The monster species that spawned more often: slime monster (freq bonus 3) The monster species that spawned more often: magenta lichen (freq bonus 16) The monster species that never randomly spawned: bad spitter The monster species that never randomly spawned: gangrenous wyrm The monster species that never randomly spawned: COM2COM The monster species that never randomly spawned: smoky quartz unicorn The monster species that never randomly spawned: decayed corpse The monster species that never randomly spawned: nine of clubs The monster species that never randomly spawned: advocate The monster species that never randomly spawned: null patch The monster species that never randomly spawned: storm giant The monster species that never randomly spawned: sootball The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 12) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 35) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 13) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 18) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 8) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 8) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 2) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 3) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 5) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 22) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 3) Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (244) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...