Heliokopis, neutral male gnomish Wizard -.--- |@..| |f.$| |...| |...| ----- [Heliokopi the Evoker] St5 Dx10 Co10 In19 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 31 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 85% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24629 Monster spawn increase reached its maximum at turn 38011 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 93568 The monster class that cannot be genocided was troll The monster class that was spawned more often: vampire (freq bonus 6) The monster species that spawned more often: grey wraith (freq bonus 12) The monster species that spawned more often: pale force patch (freq bonus 9) The monster species that spawned more often: tazer lich (freq bonus 22) The monster species that spawned more often: body of the unknown god (freq bonus 16) The monster species that spawned more often: animated rotten egg (freq bonus 48) The monster species that spawned more often: astral hound (freq bonus 9) The monster species that spawned more often: evasive vampire (freq bonus 16) The monster species that spawned more often: forgotten soul (freq bonus 9) The monster species that spawned more often: Rebecca (freq bonus 11) The monster species that spawned more often: grontah sephirah (freq bonus 8) The monster species that spawned more often: enormous item trove (freq bonus 7) The monster species that spawned more often: oblivion knight (freq bonus 8) The monster species that spawned more often: Shaktari (freq bonus 9) The monster species that spawned more often: four of diamonds (freq bonus 72) The monster species that spawned more often: wooden stalk (freq bonus 20) The monster species that spawned more often: Vera's servant (freq bonus 8) The monster species that spawned more often: frenzied ice spawn (freq bonus 16) The monster species that spawned more often: huge bugbear (freq bonus 9) The monster species that spawned more often: undead dragon (freq bonus 8) The monster species that spawned more often: slow spore (freq bonus 48) The monster species that never randomly spawned: petro spore The monster species that never randomly spawned: huge pile of evasive coins The monster species that never randomly spawned: evasive jermlaine The monster species that never randomly spawned: supercash road statue The monster species that never randomly spawned: poison lich The monster species that never randomly spawned: cyan warp fungus The monster species that never randomly spawned: Jumbo the Elephant The monster species that never randomly spawned: ball lightning The monster species that never randomly spawned: umbra colony The monster species that never randomly spawned: Bianca's high-heeled sandal The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 22) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 2) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 17) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 20) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 2) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 6) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 9) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 4) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 11) Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (71) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...