Heliokopis, neutral male gnomish Wizard | . | .| |. --f| |...@.| -----+- [Heliokopi the Evoker] St8 Dx11 Co15 In16 Wi11 Ch13 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 44 Amulet identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 88% Wand drop chance was reduced to 58% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 74% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25322 Monster spawn increase reached its maximum at turn 51516 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 511700 The monster class that cannot be genocided was piercer The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: bat (freq bonus 6) The monster species that spawned more often: cure slime (freq bonus 10) The monster species that spawned more often: immobile force fungus (freq bonus 16) The monster species that spawned more often: PDP-11 (freq bonus 3) The monster species that spawned more often: warty stalk (freq bonus 8) The monster species that spawned more often: cursed force fungus (freq bonus 4) The monster species that spawned more often: pseudosweet nymph (freq bonus 3) The monster species that spawned more often: oscillator (freq bonus 3) The monster species that spawned more often: karmic warp fungus (freq bonus 10) The monster species that spawned more often: Egas (freq bonus 16) The monster species that spawned more often: abnormal turret (freq bonus 12) The monster species that spawned more often: unequipping wall (freq bonus 8) The monster species that spawned more often: also matte (freq bonus 6) The monster species that spawned more often: gnomish gunman (freq bonus 10) The monster species that spawned more often: colorless growth (freq bonus 3) The monster species that spawned more often: storm support (freq bonus 6) The monster species that spawned more often: Marleen's sneaker (freq bonus 7) The monster species that spawned more often: thick master lich (freq bonus 3) The monster species that spawned more often: Solvejg (freq bonus 3) The monster species that spawned more often: giant spotted rat (freq bonus 4) The monster species that never randomly spawned: suxxor permamimic The monster species that never randomly spawned: spawn camper The monster species that never randomly spawned: frozen terror The monster species that never randomly spawned: obsidian turret The monster species that never randomly spawned: tower master The monster species that never randomly spawned: Joker Black The monster species that never randomly spawned: Kop Kchief The monster species that never randomly spawned: troglodyte witch doctor The monster species that never randomly spawned: meteor The monster species that never randomly spawned: lava warp fungus The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 19) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 11) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 30) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 309) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 21) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 3) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 72) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 4) Next attribute increase check would have come at turn 961 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (557) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...