Heliokopis, neutral male gnomish Wizard ------------ ...........- |........f.| |........@.| ...........| |........... ------------ [Heliokopi the Evoker] St9 Dx8 Co8 In18 Wi10 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 94% Potion drop chance was reduced to 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21862 Monster spawn increase reached its maximum at turn 48151 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 867382 The monster class that cannot be genocided was turret Today, this monster class was always generated invisible: nymph The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: giant yellow frog (freq bonus 4) The monster species that spawned more often: eyeglass queue (freq bonus 6) The monster species that spawned more often: real aether hound (freq bonus 3) The monster species that spawned more often: mind spore (freq bonus 4) The monster species that spawned more often: goblin grenadier (freq bonus 8) The monster species that spawned more often: freemason prior (freq bonus 3) The monster species that spawned more often: large mind sucker (freq bonus 6) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 9) The monster species that spawned more often: knapsack kangaroo (freq bonus 16) The monster species that spawned more often: ogre (freq bonus 3) The monster species that spawned more often: copper dragon (freq bonus 6) The monster species that spawned more often: Iggy (freq bonus 3) The monster species that spawned more often: gray stalk (freq bonus 10) The monster species that spawned more often: Miss Nicolas (freq bonus 6) The monster species that spawned more often: petty white slime (freq bonus 6) The monster species that spawned more often: flying goomba (freq bonus 5) The monster species that spawned more often: death leprechaun (freq bonus 6) The monster species that spawned more often: hound of Tindalos (freq bonus 6) The monster species that spawned more often: real energy hound (freq bonus 7) The monster species that spawned more often: badger (freq bonus 4) The monster species that never randomly spawned: merlion The monster species that never randomly spawned: cerulean warp fungus The monster species that never randomly spawned: dretch The monster species that never randomly spawned: incapable male nurse The monster species that never randomly spawned: giant crab The monster species that never randomly spawned: bramble spore The monster species that never randomly spawned: disgusting growth The monster species that never randomly spawned: thorn brute The monster species that never randomly spawned: Kristin's plateau boot The monster species that never randomly spawned: unknown escalation rubber The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 54) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 10) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 14) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 50) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 11) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 20) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 3) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 20) Next attribute increase check would have come at turn 123 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...