Heliokopis, neutral male gnomish Wizard ----------- .....$d..| |.........| |.........| |f........| |.@.....- --------- [Heliokopi the Evoker] St9 Dx10 Co9 In16 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $2 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 301 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 27 Gem identification only worked 100 times out of 159 Ring drop chance was reduced to 83% Wand drop chance was reduced to 94% Potion drop chance was reduced to 88% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26330 Monster spawn increase reached its maximum at turn 88991 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 174395 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: very old black dragon (freq bonus 10) The monster species that spawned more often: zombie warrior (freq bonus 6) The monster species that spawned more often: pink mewlip (freq bonus 28) The monster species that spawned more often: nord (freq bonus 7) The monster species that spawned more often: magma vortex (freq bonus 12) The monster species that spawned more often: storm caster (freq bonus 12) The monster species that spawned more often: high patch (freq bonus 12) The monster species that spawned more often: totally bad force fungus (freq bonus 16) The monster species that spawned more often: large fox (freq bonus 18) The monster species that spawned more often: ochre draconian (freq bonus 14) The monster species that spawned more often: giant bear (freq bonus 6) The monster species that spawned more often: phantom beast (freq bonus 6) The monster species that spawned more often: real dark hound (freq bonus 14) The monster species that spawned more often: ribbon fish (freq bonus 6) The monster species that spawned more often: huntress (freq bonus 11) The monster species that spawned more often: brown icky thing (freq bonus 32) The monster species that spawned more often: gremffin (freq bonus 5) The monster species that spawned more often: pseudo rat (freq bonus 10) The monster species that spawned more often: seven of clubs (freq bonus 5) The monster species that spawned more often: fourteen-headed hydra (freq bonus 16) The monster species that never randomly spawned: random fish The monster species that never randomly spawned: false growth The monster species that never randomly spawned: porter flying dwarf The monster species that never randomly spawned: nastinator The monster species that never randomly spawned: Little Marie The monster species that never randomly spawned: flayed skull The monster species that never randomly spawned: giant roc The monster species that never randomly spawned: bad force fungus The monster species that never randomly spawned: selenite The monster species that never randomly spawned: pleased shaman The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 34) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 11) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 46) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 15) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 8) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 5) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 4) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 4) Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (532) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...