Heliokopis, neutral male gnomish Wizard -.---.- |.%...| |.....| |..... |.f@# ----- [Heliokopi the Evoker] St7 Dx13 Co9 In25 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 65% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36775 Monster spawn increase reached its maximum at turn 82504 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 387768 The monster class that cannot be genocided was nemese The monster class that was spawned more often: ogre (freq bonus 8) The monster species that spawned more often: monadic deva (freq bonus 9) The monster species that spawned more often: sweet woman (freq bonus 20) The monster species that spawned more often: arcanine (freq bonus 10) The monster species that spawned more often: goblin cop (freq bonus 9) The monster species that spawned more often: Lisa's purple stiletto (freq bonus 18) The monster species that spawned more often: Gamabunta (freq bonus 9) The monster species that spawned more often: insectoatl (freq bonus 26) The monster species that spawned more often: undead horse (freq bonus 24) The monster species that spawned more often: lucky trove (freq bonus 36) The monster species that spawned more often: emperor permamimic (freq bonus 20) The monster species that spawned more often: Olog-hai psychic (freq bonus 20) The monster species that spawned more often: giant silver frog (freq bonus 20) The monster species that spawned more often: gnoll gangster (freq bonus 26) The monster species that spawned more often: dark elven cultist (freq bonus 20) The monster species that spawned more often: gray newt (freq bonus 15) The monster species that spawned more often: oddish (freq bonus 9) The monster species that spawned more often: emu (freq bonus 18) The monster species that spawned more often: Meltem (freq bonus 18) The monster species that spawned more often: violet worm (freq bonus 22) The monster species that spawned more often: very annoying fish (freq bonus 11) The monster species that never randomly spawned: amphitheatre The monster species that never randomly spawned: sand barrier The monster species that never randomly spawned: taker warp patch The monster species that never randomly spawned: midget The monster species that never randomly spawned: Ruea's noble sandal The monster species that never randomly spawned: evasive gnoll The monster species that never randomly spawned: albino spore The monster species that never randomly spawned: the Rat King The monster species that never randomly spawned: onix The monster species that never randomly spawned: demilich permamimic The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 38) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 20) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 12) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 7) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 16) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 2) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 5) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 1) Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...