Heliokopis, neutral male gnomish Wizard ---.- |.... |.f.| |.@.| |.+!| ----- [Heliokopi the Evoker] St8 Dx14 Co14 In11 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 70% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23343 Monster spawn increase reached its maximum at turn 35756 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 116298 The monster class that cannot be genocided was gnome The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: hairy patch (freq bonus 40) The monster species that spawned more often: undead ego snake (freq bonus 8) The monster species that spawned more often: inertia force fungus (freq bonus 3) The monster species that spawned more often: stafspillir (freq bonus 10) The monster species that spawned more often: giant penguin (freq bonus 3) The monster species that spawned more often: Carmilla (freq bonus 6) The monster species that spawned more often: rotten icky thing (freq bonus 3) The monster species that spawned more often: fissure fisher (freq bonus 10) The monster species that spawned more often: nightly stalk (freq bonus 8) The monster species that spawned more often: bearded gargoyle (freq bonus 2) The monster species that spawned more often: sticky mushroom (freq bonus 5) The monster species that spawned more often: Bull Gates 2 (freq bonus 4) The monster species that spawned more often: acidic stalk (freq bonus 2) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 9) The monster species that spawned more often: returned mage (freq bonus 3) The monster species that spawned more often: petty stealer permamimic (freq bonus 5) The monster species that spawned more often: brown fungus (freq bonus 6) The monster species that spawned more often: great karmic wyrm (freq bonus 3) The monster species that spawned more often: fourteen-headed hydra (freq bonus 6) The monster species that spawned more often: duergar king (freq bonus 4) The monster species that never randomly spawned: sweet coquette The monster species that never randomly spawned: Dr. Ramov The monster species that never randomly spawned: aklash The monster species that never randomly spawned: telephoning ball dragon The monster species that never randomly spawned: petty lava demon The monster species that never randomly spawned: cloud giant The monster species that never randomly spawned: thestral The monster species that never randomly spawned: dwarven brigand thief The monster species that never randomly spawned: Gunter The monster species that never randomly spawned: quantum penetrator The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 146) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 4) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 24) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 4) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 45) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 3) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 3) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 5) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 4) Next attribute increase check would have come at turn 204 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...