Heliokopis, neutral male gnomish Wizard -+---- +....| |....| ||..f| |...@| ------ [Heliokopi the Evoker] St7 Dx19 Co8 In12 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 84% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24311 Monster spawn increase reached its maximum at turn 75421 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1086612 The monster class that cannot be genocided was light The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: small lich (freq bonus 5) The monster species that spawned more often: fungoid growth (freq bonus 4) The monster species that spawned more often: barbazu (freq bonus 4) The monster species that spawned more often: racoon (freq bonus 8) The monster species that spawned more often: adventurer mushroom (freq bonus 5) The monster species that spawned more often: eye of chaos (freq bonus 8) The monster species that spawned more often: forgotten maia (freq bonus 24) The monster species that spawned more often: immobile patch (freq bonus 5) The monster species that spawned more often: giant cockatflayer eellich (freq bonus 4) The monster species that spawned more often: werecockatrice (freq bonus 6) The monster species that spawned more often: spore patch (freq bonus 6) The monster species that spawned more often: gorgon fly (freq bonus 5) The monster species that spawned more often: jikiniki (freq bonus 3) The monster species that spawned more often: fell beast (freq bonus 12) The monster species that spawned more often: grey cyborg (freq bonus 7) The monster species that spawned more often: space wasp queen (freq bonus 10) The monster species that spawned more often: house ant (freq bonus 4) The monster species that spawned more often: aewrog (freq bonus 5) The monster species that spawned more often: werelich (freq bonus 13) The monster species that spawned more often: hardload turret (freq bonus 20) The monster species that never randomly spawned: undead jedi The monster species that never randomly spawned: Terminal Illness The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: spider globe The monster species that never randomly spawned: orc mummy The monster species that never randomly spawned: stoa The monster species that never randomly spawned: moved yakuza The monster species that never randomly spawned: apprentice dark wall The monster species that never randomly spawned: amazon The monster species that never randomly spawned: walking corpse The monster class that more likely to generate with musable stuff: elemental The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 9) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 12) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 3) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 16) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 11) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 70) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 1) Next attribute increase check would have come at turn 488 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (415) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...