Heliokopis, neutral male gnomish Wizard ---------------------- +....................| |...........f........| ...........@.........| --------------+------- [Heliokopi the Evoker] St9 Dx6 Co13 In13 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 108 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 87% Potion drop chance was reduced to 82% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19395 Monster spawn increase reached its maximum at turn 32689 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 86346 The monster class that cannot be genocided was nemese The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: fucked-up person (freq bonus 12) The monster species that spawned more often: giant dog (freq bonus 5) The monster species that spawned more often: Big Mammon (freq bonus 12) The monster species that spawned more often: crimson growth (freq bonus 3) The monster species that spawned more often: kappa king (freq bonus 6) The monster species that spawned more often: blood wing (freq bonus 20) The monster species that spawned more often: fire tower (freq bonus 18) The monster species that spawned more often: crunchy patch (freq bonus 6) The monster species that spawned more often: quartz smasher (freq bonus 16) The monster species that spawned more often: ochre draconian (freq bonus 5) The monster species that spawned more often: wereflyfish (freq bonus 6) The monster species that spawned more often: zombie prostitute (freq bonus 6) The monster species that spawned more often: The Babbage Analytical Engine (freq bonus 5) The monster species that spawned more often: slow force patch (freq bonus 8) The monster species that spawned more often: yaki mochi (freq bonus 16) The monster species that spawned more often: brute (freq bonus 3) The monster species that spawned more often: really dangerous warp fungus (freq bonus 8) The monster species that spawned more often: little lurker (freq bonus 12) The monster species that spawned more often: undead mystic (freq bonus 7) The monster species that spawned more often: sludge colony (freq bonus 3) The monster species that never randomly spawned: shaolin priestess The monster species that never randomly spawned: Y'golonac The monster species that never randomly spawned: creeping mithril coins The monster species that never randomly spawned: diseased mass The monster species that never randomly spawned: cyan force fungus The monster species that never randomly spawned: skaven shaman The monster species that never randomly spawned: irresistible warp patch The monster species that never randomly spawned: apprentice light wall The monster species that never randomly spawned: rot monster The monster species that never randomly spawned: rainbow mold The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 185) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 163) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 158) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 12) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 18) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 7) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 3) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 10) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 54) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 54) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 4) Next attribute increase check would have come at turn 465 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...