Heliokopis, neutral male gnomish Wizard ----- --.... |@.- |.f| |..- --.. .- [Heliokopi the Evoker] St5 Dx4 Co13 In17 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 134 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 96% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62460 Monster spawn increase reached its maximum at turn 100094 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3232645 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: nymphomaniac (freq bonus 4) The monster species that spawned more often: small door mimic (freq bonus 3) The monster species that spawned more often: mammoth (freq bonus 5) The monster species that spawned more often: scorched skeleton (freq bonus 7) The monster species that spawned more often: man-bat (freq bonus 16) The monster species that spawned more often: werebat (freq bonus 3) The monster species that spawned more often: tinker gnome (freq bonus 2) The monster species that spawned more often: ribbon fish (freq bonus 3) The monster species that spawned more often: printer daemon (freq bonus 3) The monster species that spawned more often: chimpanzee (freq bonus 6) The monster species that spawned more often: giant boar (freq bonus 5) The monster species that spawned more often: rock chunneler (freq bonus 6) The monster species that spawned more often: conjurer (freq bonus 6) The monster species that spawned more often: broiler (freq bonus 3) The monster species that spawned more often: dazzling penetrator (freq bonus 12) The monster species that spawned more often: great wyrm of the nexus (freq bonus 8) The monster species that spawned more often: great white shark (freq bonus 4) The monster species that spawned more often: poison lich (freq bonus 4) The monster species that spawned more often: absent patch (freq bonus 6) The monster species that spawned more often: bright violet spore (freq bonus 8) The monster species that never randomly spawned: sailor The monster species that never randomly spawned: rolling eye The monster species that never randomly spawned: Juen's wooden sandal The monster species that never randomly spawned: nexus quylthulg The monster species that never randomly spawned: furious warp patch The monster species that never randomly spawned: unattractive whore The monster species that never randomly spawned: frost beast The monster species that never randomly spawned: selenite herder The monster species that never randomly spawned: Talpa, Ruler of the Netherworld The monster species that never randomly spawned: shaman The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: death (long, freq bonus 3) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 12) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 16) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 11) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 5) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 3) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 12) Next attribute increase check would have come at turn 633 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (2146) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...