Heliokopis, neutral male gnomish Wizard ---------- ---------------......... -----$--------- |......................................d| |................................$......| |...................................f@..| --------------- --------------- [Heliokopi the Evoker] St3 Dx8 Co11 In17 Wi5 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 314 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 146 Scroll drop chance was reduced to 65% Wand drop chance was reduced to 95% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13753 Monster spawn increase reached its maximum at turn 56243 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 154521 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: gnomish wizard (freq bonus 10) The monster species that spawned more often: ringwraith (freq bonus 14) The monster species that spawned more often: broken shadow (freq bonus 2) The monster species that spawned more often: plasma warp fungus (freq bonus 18) The monster species that spawned more often: king slug (freq bonus 6) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 8) The monster species that spawned more often: dream warp fungus (freq bonus 10) The monster species that spawned more often: freaking dryad (freq bonus 4) The monster species that spawned more often: scorched snake (freq bonus 3) The monster species that spawned more often: water grue (freq bonus 3) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 5) The monster species that spawned more often: topaz fungus (freq bonus 18) The monster species that spawned more often: blink warp fungus (freq bonus 7) The monster species that spawned more often: giant phase spider (freq bonus 12) The monster species that spawned more often: epidote warp patch (freq bonus 3) The monster species that spawned more often: Kop Kchief (freq bonus 3) The monster species that spawned more often: space wasp queen (freq bonus 5) The monster species that spawned more often: very old shimmering dragon (freq bonus 6) The monster species that spawned more often: unreal force patch (freq bonus 4) The monster species that spawned more often: undead ant (freq bonus 4) The monster species that never randomly spawned: wind mushroom The monster species that never randomly spawned: dwarven priest The monster species that never randomly spawned: suicide king The monster species that never randomly spawned: black colony The monster species that never randomly spawned: ferrous warp patch The monster species that never randomly spawned: Adonai ha Aretz, Prince of Earth The monster species that never randomly spawned: Smaug the ADOM Hurthling The monster species that never randomly spawned: gull The monster species that never randomly spawned: snark The monster species that never randomly spawned: threshold fungus The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 36) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 27) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 207) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 22) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 74) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 3) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 12) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 11) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 90) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 5) Next attribute increase check would have come at turn 3626 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (476) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...