Heliokopis, neutral male gnomish Wizard ----.-- |..{@f| |.....| |.....| |*./..| |.....| ------- [Heliokopi the Evoker] St7 Dx11 Co8 In21 Wi7 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 84% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10223 Monster spawn increase reached its maximum at turn 37788 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 199764 The monster class that cannot be genocided was gnome The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: greater wall monster (freq bonus 8) The monster species that spawned more often: invisible patch (freq bonus 3) The monster species that spawned more often: error (freq bonus 2) The monster species that spawned more often: heat vortex (freq bonus 12) The monster species that spawned more often: ogre chieftain (freq bonus 6) The monster species that spawned more often: death ooze (freq bonus 14) The monster species that spawned more often: thorn beast (freq bonus 2) The monster species that spawned more often: minuscule permamimic (freq bonus 4) The monster species that spawned more often: pseudo-dragon (freq bonus 2) The monster species that spawned more often: trap fungus (freq bonus 8) The monster species that spawned more often: tank warrior (freq bonus 4) The monster species that spawned more often: orange hulk (freq bonus 2) The monster species that spawned more often: immobile mushroom (freq bonus 3) The monster species that spawned more often: glowing fungus (freq bonus 3) The monster species that spawned more often: cluckwork soldier (freq bonus 4) The monster species that spawned more often: legs of the unknown god (freq bonus 24) The monster species that spawned more often: real devilfish (freq bonus 3) The monster species that spawned more often: clock force fungus (freq bonus 4) The monster species that spawned more often: purple unicorn (freq bonus 8) The monster species that spawned more often: agent black warp patch (freq bonus 3) The monster species that never randomly spawned: frozen horror The monster species that never randomly spawned: sulfur warp patch The monster species that never randomly spawned: teleporting demon The monster species that never randomly spawned: iguana The monster species that never randomly spawned: unreal force fungus The monster species that never randomly spawned: karmic colony The monster species that never randomly spawned: ball lightning The monster species that never randomly spawned: adult guivre The monster species that never randomly spawned: clock warp patch The monster species that never randomly spawned: nalfeshnee The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 9) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 46) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 3) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 3) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 44) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 83) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 2) Next attribute increase check would have come at turn 796 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1107) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...