Heliokopis, neutral male gnomish Wizard ---.------------ |..)............ +..@.......)...| |...f..........| ---------------- [Heliokopi the Evoker] St8 Dx15 Co8 In14 Wi11 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 109 Monsters only dropped their musable items with 81% chance Wand drop chance was reduced to 98% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67560 Monster spawn increase reached its maximum at turn 82594 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 608062 The monster class that cannot be genocided was turret The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: Moby Digger (freq bonus 7) The monster species that spawned more often: fire vortex (freq bonus 8) The monster species that spawned more often: rusting hulk (freq bonus 10) The monster species that spawned more often: great wyrm of perplexity (freq bonus 8) The monster species that spawned more often: aquatic golem (freq bonus 6) The monster species that spawned more often: pink fungus (freq bonus 5) The monster species that spawned more often: false accretion (freq bonus 8) The monster species that spawned more often: green dragon worm (freq bonus 8) The monster species that spawned more often: Gunter (freq bonus 6) The monster species that spawned more often: shimmering spore (freq bonus 7) The monster species that spawned more often: real disenchantment hound (freq bonus 30) The monster species that spawned more often: noxious jelly (freq bonus 3) The monster species that spawned more often: nexus naga (freq bonus 10) The monster species that spawned more often: segfault (freq bonus 4) The monster species that spawned more often: nycademon (freq bonus 8) The monster species that spawned more often: young adult green dragon (freq bonus 3) The monster species that spawned more often: glare mushroom (freq bonus 5) The monster species that spawned more often: barrow wight (freq bonus 8) The monster species that spawned more often: grandmaster spore lichen (freq bonus 8) The monster species that spawned more often: dark juraian druid (freq bonus 12) The monster species that never randomly spawned: chaos horde The monster species that never randomly spawned: kadabra The monster species that never randomly spawned: gimple nymph The monster species that never randomly spawned: evasive sewer rat The monster species that never randomly spawned: mind beamer The monster species that never randomly spawned: brute The monster species that never randomly spawned: death ooze The monster species that never randomly spawned: onsen penguin The monster species that never randomly spawned: young gray dragon The monster species that never randomly spawned: Nightly Kop The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 6) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 33) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 18) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 11) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 8) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 36) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 2) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 9) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 3) Next attribute increase check would have come at turn 1059 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (309) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...