Heliokopis, neutral male gnomish Wizard ------- |....`- ----.....| |....@..$. |...f.---- |.....| -.-.--- [Heliokopi the Evoker] St4 Dx6 Co12 In13 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 87% chance Wand drop chance was reduced to 75% Potion drop chance was reduced to 99% Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30040 Monster spawn increase reached its maximum at turn 102000 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 513760 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: dragon (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: rotated shaman (freq bonus 6) The monster species that spawned more often: shrieker mushroom patch (freq bonus 4) The monster species that spawned more often: mail worm (freq bonus 12) The monster species that spawned more often: expert medium wall (freq bonus 8) The monster species that spawned more often: abnormal turret (freq bonus 7) The monster species that spawned more often: Uniform Kaptain (freq bonus 12) The monster species that spawned more often: alien pod (freq bonus 3) The monster species that spawned more often: rain-guessing dragon (freq bonus 3) The monster species that spawned more often: priest (freq bonus 8) The monster species that spawned more often: aro sephirah (freq bonus 24) The monster species that spawned more often: cursed fungus (freq bonus 3) The monster species that spawned more often: slimebesu (freq bonus 6) The monster species that spawned more often: furious warp patch (freq bonus 3) The monster species that spawned more often: undead necromancer (freq bonus 3) The monster species that spawned more often: skeletal horror (freq bonus 3) The monster species that spawned more often: assassin bug (freq bonus 3) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 7) The monster species that spawned more often: sludge mold (freq bonus 6) The monster species that spawned more often: circle clan (freq bonus 3) The monster species that spawned more often: racist troll (freq bonus 3) The monster species that never randomly spawned: hand druj The monster species that never randomly spawned: rubber turret The monster species that never randomly spawned: charcoal colony The monster species that never randomly spawned: green mewlip The monster species that never randomly spawned: dream fungus The monster species that never randomly spawned: albae The monster species that never randomly spawned: magic mold The monster species that never randomly spawned: wolverine The monster species that never randomly spawned: spore force fungus The monster species that never randomly spawned: Rhea The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 26) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 249) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 15) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 20) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 8) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 34) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 5) Next attribute increase check would have come at turn 1178 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (532) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...