Heliokopis, neutral male gnomish Wizard --+- ----- .......@f| |........| |r.......| |........| |........| |........| ---------- [Heliokopi the Evoker] St5 Dx7 Co9 In11 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 199 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 43% Potion drop chance was reduced to 94% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42370 Monster spawn increase reached its maximum at turn 64051 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 951968 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: porter yellow light (freq bonus 10) The monster species that spawned more often: green force patch (freq bonus 4) The monster species that spawned more often: chaos lizard (freq bonus 10) The monster species that spawned more often: acetic acid cloud (freq bonus 8) The monster species that spawned more often: petrified turret (freq bonus 7) The monster species that spawned more often: sludge warp fungus (freq bonus 10) The monster species that spawned more often: giant penguin (freq bonus 8) The monster species that spawned more often: cave goblin (freq bonus 4) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 40) The monster species that spawned more often: Yeenoghu (freq bonus 4) The monster species that spawned more often: elder elementalist (freq bonus 12) The monster species that spawned more often: psychic elemental (freq bonus 16) The monster species that spawned more often: undead convict (freq bonus 12) The monster species that spawned more often: vampire spawn (freq bonus 8) The monster species that spawned more often: animated irregular heel (freq bonus 4) The monster species that spawned more often: killer tomato (freq bonus 5) The monster species that spawned more often: snark (freq bonus 6) The monster species that spawned more often: gnoll basher (freq bonus 5) The monster species that spawned more often: flesh golem (freq bonus 4) The monster species that spawned more often: shrub thorn (freq bonus 8) The monster species that never randomly spawned: serious rat The monster species that never randomly spawned: rat-thing The monster species that never randomly spawned: meso The monster species that never randomly spawned: poison gas spore The monster species that never randomly spawned: flying demilich The monster species that never randomly spawned: The Mason The monster species that never randomly spawned: atzilut sephirah The monster species that never randomly spawned: six-footed snake The monster species that never randomly spawned: giant bright blue jellyfish The monster species that never randomly spawned: Hyper Kop The monster class that always generated with extra speed: naga The monster class that more likely to generate with musable stuff: bat or bird The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 19) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 17) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 42) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 6) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 5) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 3) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 17) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 10) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 86) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 4) Next attribute increase check would have come at turn 768 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...