Heliokopis, neutral male gnomish Wizard --- .@. ..f [Heliokopi the Evoker] St11 Dx13 Co18 In11 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 305 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 38 Gem identification only worked 100 times out of 162 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 79% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 29% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30147 Monster spawn increase reached its maximum at turn 58577 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 663577 The monster class that cannot be genocided was (null) The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: black harpy (freq bonus 8) The monster species that spawned more often: marsh clan (freq bonus 6) The monster species that spawned more often: Kristin's block-heeled combat boot (freq bonus 3) The monster species that spawned more often: werelich (freq bonus 8) The monster species that spawned more often: bright violet fungus (freq bonus 6) The monster species that spawned more often: troglodyte witch doctor (freq bonus 4) The monster species that spawned more often: world's best soccer player (freq bonus 6) The monster species that spawned more often: lynch mob member (freq bonus 4) The monster species that spawned more often: glare fungus (freq bonus 8) The monster species that spawned more often: green worm mass (freq bonus 7) The monster species that spawned more often: Katia's leather boot (freq bonus 11) The monster species that spawned more often: water growth (freq bonus 6) The monster species that spawned more often: phantom fungus (freq bonus 5) The monster species that spawned more often: void monster (freq bonus 8) The monster species that spawned more often: deluge agent (freq bonus 10) The monster species that spawned more often: petty blinking eye (freq bonus 3) The monster species that spawned more often: nasty chasme (freq bonus 4) The monster species that spawned more often: large ring trove (freq bonus 6) The monster species that spawned more often: orange hulk (freq bonus 6) The monster species that spawned more often: dire witch (freq bonus 16) The monster species that never randomly spawned: petty rothe The monster species that never randomly spawned: sucker spore The monster species that never randomly spawned: Celia The monster species that never randomly spawned: sucker growth The monster species that never randomly spawned: barghest The monster species that never randomly spawned: stone fungus The monster species that never randomly spawned: sucking permamimic The monster species that never randomly spawned: girl in worn-out sneakers The monster species that never randomly spawned: creeping vine The monster species that never randomly spawned: gray force patch The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 18) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 22) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 18) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 9) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 11) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Chains (freq bonus 37) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 57) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 1) Next attribute increase check would have come at turn 462 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (116) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...