Heliokopis, neutral male gnomish Wizard ----- |...| |..@| ..f.| |...| |...| |...| ----- [Heliokopi the Evoker] St11 Dx9 Co8 In13 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Book drop chance was reduced to 94% Scroll drop chance was reduced to 81% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23816 Monster spawn increase reached its maximum at turn 50145 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 135008 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: frozen incineration (freq bonus 16) The monster species that spawned more often: geology ghost (freq bonus 5) The monster species that spawned more often: mind spore (freq bonus 4) The monster species that spawned more often: ice devil (freq bonus 8) The monster species that spawned more often: theme termite (freq bonus 4) The monster species that spawned more often: flesheater (freq bonus 4) The monster species that spawned more often: narrog (freq bonus 8) The monster species that spawned more often: alien flower (freq bonus 4) The monster species that spawned more often: low skeleton (freq bonus 6) The monster species that spawned more often: medium generator (freq bonus 6) The monster species that spawned more often: ill patch (freq bonus 10) The monster species that spawned more often: spike piercer (freq bonus 3) The monster species that spawned more often: Hungry Times (freq bonus 8) The monster species that spawned more often: plasma mushroom (freq bonus 4) The monster species that spawned more often: grunthack horror (freq bonus 12) The monster species that spawned more often: tree force patch (freq bonus 5) The monster species that spawned more often: hairy force patch (freq bonus 8) The monster species that spawned more often: ivory monk (freq bonus 4) The monster species that spawned more often: falling ball dragon (freq bonus 6) The monster species that spawned more often: death orb (freq bonus 4) The monster species that never randomly spawned: black lich The monster species that never randomly spawned: random cockatrice The monster species that never randomly spawned: archaeopteryx The monster species that never randomly spawned: bright green slime The monster species that never randomly spawned: crystal drake The monster species that never randomly spawned: nastiness trapper The monster species that never randomly spawned: floating lemon The monster species that never randomly spawned: poisonous wimp The monster species that never randomly spawned: lord of Chaos The monster species that never randomly spawned: poison grue The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 15) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 20) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 18) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 8) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 4) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 9) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 2) Next attribute increase check would have come at turn 1165 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (142) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...