Heliokopis, neutral male gnomish Wizard ------- +.....| |..f.F| |.@...| ......| ------- [Heliokopi the Evoker] St5 Dx17 Co10 In16 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 42% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 43% Potion drop chance was reduced to 98% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30946 Monster spawn increase reached its maximum at turn 47490 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 367334 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: gravity chicken (freq bonus 16) The monster species that spawned more often: cursed cadaver (freq bonus 3) The monster species that spawned more often: petty movanic deva (freq bonus 4) The monster species that spawned more often: swamp centaur (freq bonus 14) The monster species that spawned more often: volt fungus (freq bonus 7) The monster species that spawned more often: spore warp fungus (freq bonus 3) The monster species that spawned more often: grey beetle (freq bonus 8) The monster species that spawned more often: Leviathan (freq bonus 6) The monster species that spawned more often: natsukemono (freq bonus 8) The monster species that spawned more often: flying polyp (freq bonus 8) The monster species that spawned more often: elder gazer (freq bonus 10) The monster species that spawned more often: copper naga hatchling (freq bonus 24) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 5) The monster species that spawned more often: antimagic turret (freq bonus 8) The monster species that spawned more often: K'uei (freq bonus 16) The monster species that spawned more often: half-ogre (freq bonus 12) The monster species that spawned more often: gray ooze (freq bonus 10) The monster species that spawned more often: tiny pseudodragon (freq bonus 16) The monster species that spawned more often: Rough Teresa's sneaker (freq bonus 4) The monster species that spawned more often: Antje's sneaker (freq bonus 6) The monster species that never randomly spawned: frost bird The monster species that never randomly spawned: bumbling priest The monster species that never randomly spawned: little wild pig The monster species that never randomly spawned: crystal mushroom The monster species that never randomly spawned: hydrochloric acid cloud The monster species that never randomly spawned: siena warp patch The monster species that never randomly spawned: feature The monster species that never randomly spawned: umbra warp fungus The monster species that never randomly spawned: horse-deer The monster species that never randomly spawned: maulotaur The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 11) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 36) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 4) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 10) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 2) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 4) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 3) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 18) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 33) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 5) Next attribute increase check would have come at turn 540 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (326) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...