Heliokopis, neutral male gnomish Wizard -------- |..@f... |....?.| # |....... |...(..| -------- [Heliokopi the Evoker] St5 Dx10 Co8 In16 Wi5 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 24 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 81% Wand drop chance was reduced to 94% Potion drop chance was reduced to 88% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62020 Monster spawn increase reached its maximum at turn 79544 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 777280 The monster class that cannot be genocided was elemental The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: goblin grenadier (freq bonus 2) The monster species that spawned more often: undertaker (freq bonus 2) The monster species that spawned more often: agent black force fungus (freq bonus 4) The monster species that spawned more often: bunyip (freq bonus 2) The monster species that spawned more often: demonic black widow (freq bonus 2) The monster species that spawned more often: spiriteon (freq bonus 5) The monster species that spawned more often: rainbow mushroom (freq bonus 2) The monster species that spawned more often: high growth (freq bonus 8) The monster species that spawned more often: slithy snake (freq bonus 3) The monster species that spawned more often: wood elven assassin (freq bonus 3) The monster species that spawned more often: Maladjusted Leon (freq bonus 6) The monster species that spawned more often: gravity spore (freq bonus 16) The monster species that spawned more often: Lisa's cuddly boot (freq bonus 2) The monster species that spawned more often: two of spades (freq bonus 4) The monster species that spawned more often: onanocter 5e (freq bonus 6) The monster species that spawned more often: orc swordmaster (freq bonus 3) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 2) The monster species that spawned more often: sucking fiend (freq bonus 16) The monster species that spawned more often: Bad Tidings (freq bonus 12) The monster species that spawned more often: intelligent monkey (freq bonus 4) The monster species that never randomly spawned: big weapon trove The monster species that never randomly spawned: crystal patch The monster species that never randomly spawned: thorn growth The monster species that never randomly spawned: violet starlit sky The monster species that never randomly spawned: water weird The monster species that never randomly spawned: lord slug The monster species that never randomly spawned: gnomish slime mage The monster species that never randomly spawned: nonethical nurse The monster species that never randomly spawned: crappy brat The monster species that never randomly spawned: red worm mass The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 12) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 3) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 48) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 11) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 2) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 9) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 5) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 3) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 53) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 14) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 64) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 2) Next attribute increase check would have come at turn 1036 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (98) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...