Heliokopis, neutral male gnomish Wizard ---------- ......@... |.....f..| |........| |........| ----`....| |.....| -#----- [Heliokopi the Evoker] St11 Dx13 Co11 In10 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 74% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 98925 Monster spawn increase reached its maximum at turn 135995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 95462 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: blue mushroom patch (freq bonus 8) The monster species that spawned more often: gray spore (freq bonus 36) The monster species that spawned more often: ego vip rubber (freq bonus 8) The monster species that spawned more often: panic (freq bonus 6) The monster species that spawned more often: werepiranha (freq bonus 4) The monster species that spawned more often: porter gray ooze (freq bonus 4) The monster species that spawned more often: magic mushroom patch (freq bonus 3) The monster species that spawned more often: thorn warp fungus (freq bonus 3) The monster species that spawned more often: Sasuke Uchiha (freq bonus 40) The monster species that spawned more often: gray ooze (freq bonus 4) The monster species that spawned more often: tiamat dragon (freq bonus 7) The monster species that spawned more often: porter lethe vortex (freq bonus 8) The monster species that spawned more often: wood elf tracker (freq bonus 4) The monster species that spawned more often: kobold gunman (freq bonus 2) The monster species that spawned more often: vampiric fungus (freq bonus 3) The monster species that spawned more often: poison elemental (freq bonus 8) The monster species that spawned more often: grey mushroom patch (freq bonus 4) The monster species that spawned more often: evasive sewer rat (freq bonus 2) The monster species that spawned more often: cultist (freq bonus 4) The monster species that spawned more often: Banisher (freq bonus 6) The monster species that never randomly spawned: gloppy turret The monster species that never randomly spawned: death eel The monster species that never randomly spawned: Goblin Sub King The monster species that never randomly spawned: Elena's plateau boot The monster species that never randomly spawned: sanctimonious-looking preacher The monster species that never randomly spawned: tasmanian zombie The monster species that never randomly spawned: novice dark wall The monster species that never randomly spawned: blink fungus The monster species that never randomly spawned: pheasant The monster species that never randomly spawned: chillbug The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 17) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 24) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 16) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 6) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 7) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 7) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 48) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 7) Next attribute increase check would have come at turn 1086 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1177) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...