Heliokopis, neutral male gnomish Wizard ------- |...@f| +$....| |.....| ------- [Heliokopi the Evoker] St4 Dx9 Co11 In17 Wi8 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 195 Scroll drop chance was reduced to 72% Ring drop chance was reduced to 79% Wand drop chance was reduced to 97% Potion drop chance was reduced to 96% Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18136 Monster spawn increase reached its maximum at turn 64196 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 662220 The monster class that cannot be genocided was mummy The monster class that was spawned more often: jabberwock (freq bonus 6) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: undead fish (freq bonus 9) The monster species that spawned more often: crater growth (freq bonus 16) The monster species that spawned more often: taker growth (freq bonus 18) The monster species that spawned more often: topaz force patch (freq bonus 11) The monster species that spawned more often: baby psychic dragon (freq bonus 11) The monster species that spawned more often: water mushroom (freq bonus 16) The monster species that spawned more often: faunungol (freq bonus 11) The monster species that spawned more often: child spirit (freq bonus 10) The monster species that spawned more often: giant clear ant (freq bonus 56) The monster species that spawned more often: alien warrior (freq bonus 20) The monster species that spawned more often: mental lady (freq bonus 7) The monster species that spawned more often: crypt wraith (freq bonus 8) The monster species that spawned more often: shoo turret (freq bonus 22) The monster species that spawned more often: Sabrina (freq bonus 22) The monster species that spawned more often: telegold (freq bonus 16) The monster species that spawned more often: gonadic deva (freq bonus 9) The monster species that spawned more often: ancient white world champion (freq bonus 9) The monster species that spawned more often: counselor (freq bonus 8) The monster species that spawned more often: Almuth's cuddly-soft sneaker (freq bonus 18) The monster species that spawned more often: special warp fungus (freq bonus 20) The monster species that never randomly spawned: gravity vortex The monster species that never randomly spawned: rhyhorn The monster species that never randomly spawned: pit beast The monster species that never randomly spawned: swearing nymph The monster species that never randomly spawned: Captain Nemo The monster species that never randomly spawned: lunatic rabbit The monster species that never randomly spawned: wind stalk The monster species that never randomly spawned: glare patch The monster species that never randomly spawned: umbra mushroom The monster species that never randomly spawned: land urchin The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 28) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 11) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 10) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 9) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 10) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: leash ((null)) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 4) Next attribute increase check would have come at turn 351 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (312) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...