Heliokopis, neutral male gnomish Wizard -------- -......# |#....... +...... | |.#f.## . +.@.<....| --...# .-- -.--- -- [Heliokopi the Evoker] St8 Dx10 Co9 In13 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC9 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. You see here a circular wand {1}. u - a circular wand {1}. What do you want to zap? [cu or ?*] (2x) Never mind. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 64% chance Book drop chance was reduced to 95% Amulet drop chance was reduced to 14% Potion drop chance was reduced to 99% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47759 Monster spawn increase reached its maximum at turn 71046 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 600219 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: vortex (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 10) The monster species that spawned more often: Hanh (freq bonus 4) The monster species that spawned more often: Hanh (freq bonus 12) The monster species that spawned more often: sapphire golem (freq bonus 12) The monster species that spawned more often: topaz mushroom (freq bonus 3) The monster species that spawned more often: wallaroo (freq bonus 6) The monster species that spawned more often: irresistible fungus (freq bonus 7) The monster species that spawned more often: volt mushroom (freq bonus 2) The monster species that spawned more often: dwarven priest (freq bonus 3) The monster species that spawned more often: doombat (freq bonus 12) The monster species that spawned more often: lava troll (freq bonus 5) The monster species that spawned more often: plasma warp fungus (freq bonus 4) The monster species that spawned more often: disintegration hound (freq bonus 6) The monster species that spawned more often: unreal spore (freq bonus 6) The monster species that spawned more often: one-eyed bugger (freq bonus 8) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 3) The monster species that spawned more often: patrol automaton (freq bonus 10) The monster species that spawned more often: terrible orb (freq bonus 5) The monster species that spawned more often: grey orc (freq bonus 6) The monster species that spawned more often: poison lichen (freq bonus 4) The monster species that spawned more often: black piercer (freq bonus 2) The monster species that never randomly spawned: frogman guide The monster species that never randomly spawned: Uniform Lieutenant The monster species that never randomly spawned: minx The monster species that never randomly spawned: Mandarina The monster species that never randomly spawned: flying demilich The monster species that never randomly spawned: bright white fungus The monster species that never randomly spawned: bramble warp fungus The monster species that never randomly spawned: onanocter 5e The monster species that never randomly spawned: leocentaur king The monster species that never randomly spawned: black bat The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 47) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 77) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 2) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 9) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 47) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 6) Next attribute increase check would have come at turn 814 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1062) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...