Heliokopis, neutral male gnomish Wizard ---|- |...| |`).| |...| |Ff.| |..@| ----- [Heliokopi the Evoker] St4 Dx9 Co8 In17 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 24% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 86% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17790 Monster spawn increase reached its maximum at turn 34200 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 5360120 The monster class that cannot be genocided was snake The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: porter mean robber (freq bonus 9) The monster species that spawned more often: hostile girlfriend (freq bonus 6) The monster species that spawned more often: death brigadier (freq bonus 6) The monster species that spawned more often: gnomish sorceror (freq bonus 6) The monster species that spawned more often: charred kogepan (freq bonus 4) The monster species that spawned more often: pitiful-looking beggar (freq bonus 8) The monster species that spawned more often: control nurse (freq bonus 4) The monster species that spawned more often: stitched abomination (freq bonus 12) The monster species that spawned more often: acidic fungus (freq bonus 6) The monster species that spawned more often: crystal colony (freq bonus 3) The monster species that spawned more often: six of hearts (freq bonus 6) The monster species that spawned more often: flying lemure (freq bonus 3) The monster species that spawned more often: fanatician (freq bonus 3) The monster species that spawned more often: smoke hound (freq bonus 3) The monster species that spawned more often: shaped warp fungus (freq bonus 3) The monster species that spawned more often: nasty monster (freq bonus 10) The monster species that spawned more often: neverwas (freq bonus 18) The monster species that spawned more often: athena blocker (freq bonus 8) The monster species that spawned more often: octarine growth (freq bonus 12) The monster species that spawned more often: Tilla (freq bonus 3) The monster species that never randomly spawned: flying stone giant The monster species that never randomly spawned: hellish jellyfish The monster species that never randomly spawned: young red dragon The monster species that never randomly spawned: hole growth The monster species that never randomly spawned: petty neurotoxin fly The monster species that never randomly spawned: gray draconian The monster species that never randomly spawned: poison monster The monster species that never randomly spawned: kobold lord The monster species that never randomly spawned: silver fox The monster species that never randomly spawned: Anton The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 15) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 47) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 11) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 6) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 4) Next attribute increase check would have come at turn 707 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (651) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...