Heliokopis, neutral male gnomish Wizard ---F +..- |@.| |f.- ---- [Heliokopi the Evoker] St6 Dx15 Co11 In16 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $3 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 26 Book drop chance was reduced to 90% Scroll drop chance was reduced to 99% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29079 Monster spawn increase reached its maximum at turn 47827 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 884250 The monster class that cannot be genocided was elemental The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: shaped mushroom (freq bonus 8) The monster species that spawned more often: adom horror (freq bonus 6) The monster species that spawned more often: winged-demon (freq bonus 4) The monster species that spawned more often: adult wyvern (freq bonus 3) The monster species that spawned more often: sparkling colony (freq bonus 4) The monster species that spawned more often: storm of unmagic (freq bonus 14) The monster species that spawned more often: chaos rat (freq bonus 2) The monster species that spawned more often: special ufo part (freq bonus 12) The monster species that spawned more often: tomb mummy (freq bonus 4) The monster species that spawned more often: normal elemental (freq bonus 6) The monster species that spawned more often: snore force fungus (freq bonus 5) The monster species that spawned more often: duck captain (freq bonus 16) The monster species that spawned more often: blade barrier (freq bonus 6) The monster species that spawned more often: Gomar and Shioh (freq bonus 4) The monster species that spawned more often: psychic warp patch (freq bonus 2) The monster species that spawned more often: deceiving fungus (freq bonus 4) The monster species that spawned more often: psych orb (freq bonus 8) The monster species that spawned more often: octarine force fungus (freq bonus 10) The monster species that spawned more often: psycho guard (freq bonus 12) The monster species that spawned more often: undead geek (freq bonus 8) The monster species that never randomly spawned: clock growth The monster species that never randomly spawned: moldy mushroom The monster species that never randomly spawned: wild dog The monster species that never randomly spawned: hole colony The monster species that never randomly spawned: roadblock colony The monster species that never randomly spawned: ice wyrm The monster species that never randomly spawned: agate force patch The monster species that never randomly spawned: permacloaker The monster species that never randomly spawned: crowned queen bee The monster species that never randomly spawned: shadow recluse The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 12) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 9) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 65) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 20) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 8) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 9) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 12) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 2) Next attribute increase check would have come at turn 1488 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (597) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...