Heliokopis, neutral male gnomish Wizard -----.---+-- |..F.......| |....f.....| |....@{..$.. ------------ [Heliokopi the Evoker] St6 Dx19 Co14 In11 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 258 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 268 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 50% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 74% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79305 Monster spawn increase reached its maximum at turn 112488 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 578380 The monster class that cannot be genocided was angelic being Today, this monster class was always generated invisible: Zouthern animal The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: fire girl (freq bonus 8) The monster species that spawned more often: desecrated vortex (freq bonus 4) The monster species that spawned more often: infernal gel (freq bonus 3) The monster species that spawned more often: sand spider (freq bonus 3) The monster species that spawned more often: Air Spirit (freq bonus 4) The monster species that spawned more often: fiendish goblin (freq bonus 9) The monster species that spawned more often: caster druid (freq bonus 6) The monster species that spawned more often: big zruty (freq bonus 7) The monster species that spawned more often: ooze elemental (freq bonus 4) The monster species that spawned more often: large pile of porter coins (freq bonus 3) The monster species that spawned more often: uber sorcerer (freq bonus 4) The monster species that spawned more often: lethe force fungus (freq bonus 10) The monster species that spawned more often: furious mushroom (freq bonus 4) The monster species that spawned more often: glowing mold (freq bonus 16) The monster species that spawned more often: wand trove (freq bonus 2) The monster species that spawned more often: cursed warp fungus (freq bonus 8) The monster species that spawned more often: deep dwarf (freq bonus 6) The monster species that spawned more often: god-forsaken bitch (freq bonus 2) The monster species that spawned more often: glowing force fungus (freq bonus 5) The monster species that spawned more often: orange ego jelly (freq bonus 20) The monster species that never randomly spawned: Danielle's high-heeled sandal The monster species that never randomly spawned: sparkling warp patch The monster species that never randomly spawned: armored bundle girl The monster species that never randomly spawned: illusion weaver The monster species that never randomly spawned: hyper sable cat The monster species that never randomly spawned: Dora's stinking leather boot The monster species that never randomly spawned: blue dragon The monster species that never randomly spawned: Victoria's high-heeled sandal The monster species that never randomly spawned: lava muzzle The monster species that never randomly spawned: borloth The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 4) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 48) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 6) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 4) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 42) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 4) Next attribute increase check would have come at turn 506 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (291) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...