Heliokopis, neutral male gnomish Wizard ----- |.@.# |.f..X. ------ [Heliokopi the Evoker] St10 Dx12 Co10 In11 Wi10 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 38 Gem identification only worked 100 times out of 257 Tool identification only worked 5 times out of 12 Amulet drop chance was reduced to 86% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35880 Monster spawn increase reached its maximum at turn 125840 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 340618 The monster class that cannot be genocided was lizard The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: vile hunter (freq bonus 14) The monster species that spawned more often: undead dunmer (freq bonus 5) The monster species that spawned more often: ceti eel (freq bonus 10) The monster species that spawned more often: green ogre (freq bonus 6) The monster species that spawned more often: dilational black hole (freq bonus 5) The monster species that spawned more often: Miss Mud/Dirt (freq bonus 5) The monster species that spawned more often: toxic spore (freq bonus 8) The monster species that spawned more often: steam troglodyte (freq bonus 10) The monster species that spawned more often: cyan warp patch (freq bonus 8) The monster species that spawned more often: undead tourist (freq bonus 8) The monster species that spawned more often: forgotten snake (freq bonus 4) The monster species that spawned more often: scarlet mold (freq bonus 5) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 4) The monster species that spawned more often: team bullies (freq bonus 5) The monster species that spawned more often: unidentified raven (freq bonus 4) The monster species that spawned more often: half-ogre (freq bonus 20) The monster species that spawned more often: The Grand Inquisitor (freq bonus 12) The monster species that spawned more often: chill (freq bonus 5) The monster species that spawned more often: ether stalker (freq bonus 10) The monster species that spawned more often: giant brown mouse (freq bonus 4) The monster species that never randomly spawned: porter phaser stalk The monster species that never randomly spawned: yellow jaguar The monster species that never randomly spawned: Napa, the Sayajin Elite The monster species that never randomly spawned: evasive jermlaine The monster species that never randomly spawned: Santa Claus The monster species that never randomly spawned: inertia The monster species that never randomly spawned: venus flytrap The monster species that never randomly spawned: kroncopotaca The monster species that never randomly spawned: hell bitch The monster species that never randomly spawned: pale warp patch The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 10) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 8) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 2) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 3) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 26) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 12) Next attribute increase check would have come at turn 761 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...