Heliokopis, neutral male gnomish Wizard -.-+-+- |@....| |f....| |..}..| |...}.| |.....| ------- [Heliokopi the Evoker] St10 Dx17 Co9 In14 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 83% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13957 Monster spawn increase reached its maximum at turn 44969 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 84851 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: charcoal force fungus (freq bonus 6) The monster species that spawned more often: undead druid (freq bonus 6) The monster species that spawned more often: sapphire golem (freq bonus 10) The monster species that spawned more often: acid worm (freq bonus 8) The monster species that spawned more often: giant white dragonfly (freq bonus 12) The monster species that spawned more often: stygian fetish (freq bonus 5) The monster species that spawned more often: stalactite smasher (freq bonus 4) The monster species that spawned more often: platinum force fungus (freq bonus 4) The monster species that spawned more often: steam vortex (freq bonus 5) The monster species that spawned more often: mishapen golem (freq bonus 8) The monster species that spawned more often: thieving girl (freq bonus 5) The monster species that spawned more often: doom guard (freq bonus 6) The monster species that spawned more often: fortress master (freq bonus 8) The monster species that spawned more often: sludge stalk (freq bonus 10) The monster species that spawned more often: ancient farao mummy (freq bonus 8) The monster species that spawned more often: rhaumbusun (freq bonus 18) The monster species that spawned more often: basher (freq bonus 10) The monster species that spawned more often: horse-deer (freq bonus 8) The monster species that spawned more often: Mister Submarine (freq bonus 6) The monster species that spawned more often: loss fly (freq bonus 4) The monster species that never randomly spawned: guardian naga The monster species that never randomly spawned: nitric acid cloud The monster species that never randomly spawned: huge twen The monster species that never randomly spawned: juggernaut The monster species that never randomly spawned: Uniform Kriminologist The monster species that never randomly spawned: green draconian The monster species that never randomly spawned: gluing blob The monster species that never randomly spawned: yellow icky thing The monster species that never randomly spawned: darkness given hunger The monster species that never randomly spawned: Asmodeus The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 21) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 6) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 22) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 33) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 5) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 10) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 2) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 5) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 7) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Next attribute increase check would have come at turn 934 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (465) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...