Heliokopis, neutral male gnomish Wizard ----.---- - |...$.....| +@.(......| |f........| |.........| |.........| ----------- [Heliokopi the Evoker] St9 Dx10 Co8 In19 Wi10 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? What do you want to drink? [fgh or ?*] Never mind. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Wand drop chance was reduced to 79% Potion drop chance was reduced to 49% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28188 Monster spawn increase reached its maximum at turn 76258 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 518581 The monster class that cannot be genocided was blob The monster class that was spawned more often: Zouthern animal (freq bonus 3) The monster species that spawned more often: man of Harad (freq bonus 16) The monster species that spawned more often: amorphous mushroom (freq bonus 4) The monster species that spawned more often: brown mushroom patch (freq bonus 8) The monster species that spawned more often: assertion failure (freq bonus 20) The monster species that spawned more often: blue centipede (freq bonus 5) The monster species that spawned more often: great wyrm of corruption (freq bonus 4) The monster species that spawned more often: weretiger (freq bonus 12) The monster species that spawned more often: agate growth (freq bonus 12) The monster species that spawned more often: suxxor (freq bonus 5) The monster species that spawned more often: flying stalker piranha (freq bonus 10) The monster species that spawned more often: brass beetle (freq bonus 10) The monster species that spawned more often: doll mistress (freq bonus 4) The monster species that spawned more often: One-Eyed Jack (freq bonus 8) The monster species that spawned more often: thematic earth elemental (freq bonus 10) The monster species that spawned more often: evasive rifleman (freq bonus 14) The monster species that spawned more often: minotaur matron (freq bonus 10) The monster species that spawned more often: japanese dragon (freq bonus 6) The monster species that spawned more often: levitator (freq bonus 18) The monster species that spawned more often: celestial summoner (freq bonus 12) The monster species that spawned more often: lethe force patch (freq bonus 14) The monster species that never randomly spawned: group goblin The monster species that never randomly spawned: h]‰7CWÎ{#—jØuu¶ÎåyxD} The monster species that never randomly spawned: jelly bee The monster species that never randomly spawned: black ooze The monster species that never randomly spawned: humongous giant The monster species that never randomly spawned: great ice wyrm The monster species that never randomly spawned: ultimate permamimic The monster species that never randomly spawned: advocate The monster species that never randomly spawned: volt spore The monster species that never randomly spawned: baby purple worm The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 38) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 10) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 14) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 15) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 20) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 9) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 6) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 11) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 1) Next attribute increase check would have come at turn 1227 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...