Heliokopis, neutral male gnomish Wizard -------- |f@....| |......| |......| |......| |......| ----+-+- [Heliokopi the Evoker] St9 Dx6 Co8 In19 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 68 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 20% Wand drop chance was reduced to 93% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15679 Monster spawn increase reached its maximum at turn 48836 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1175793 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: quantum mechanic (freq bonus 2) The monster species that spawned more often: cyan force patch (freq bonus 4) The monster species that spawned more often: giant red swarm ant (freq bonus 6) The monster species that spawned more often: ogre berserker (freq bonus 3) The monster species that spawned more often: Inspector Kommissioner (freq bonus 2) The monster species that spawned more often: giant pink mouse (freq bonus 4) The monster species that spawned more often: dorn beast (freq bonus 4) The monster species that spawned more often: mangler (freq bonus 4) The monster species that spawned more often: colorless warp patch (freq bonus 2) The monster species that spawned more often: man-bat (freq bonus 3) The monster species that spawned more often: real vibration hound (freq bonus 2) The monster species that spawned more often: ruthless orc (freq bonus 3) The monster species that spawned more often: rot worm (freq bonus 3) The monster species that spawned more often: mist man (freq bonus 3) The monster species that spawned more often: Jonas the Schizo Autist (freq bonus 12) The monster species that spawned more often: death lich (freq bonus 3) The monster species that spawned more often: arch-vile (freq bonus 3) The monster species that spawned more often: poison gas spore (freq bonus 3) The monster species that spawned more often: black colony (freq bonus 6) The monster species that spawned more often: poison colony lichen (freq bonus 4) The monster species that never randomly spawned: Maurah The monster species that never randomly spawned: chinese woman The monster species that never randomly spawned: aqua turret The monster species that never randomly spawned: worlock The monster species that never randomly spawned: embraced drowess The monster species that never randomly spawned: yellow centipede The monster species that never randomly spawned: purple jelly The monster species that never randomly spawned: intelligent smasher The monster species that never randomly spawned: Sandra's plateau boot The monster species that never randomly spawned: wide-eyed tourist The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 12) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 10) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 4) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 13) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 10) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 15) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 9) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 76) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 9) Next attribute increase check would have come at turn 793 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (450) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...