Heliokopis, neutral male gnomish Wizard ------ -@...| |r.f..| |.....| |.....| |....-- ------ [Heliokopi the Evoker] St10 Dx9 Co13 In9 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 58% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35555 Monster spawn increase reached its maximum at turn 72087 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 247828 The monster class that cannot be genocided was worm The monster class that was spawned more often: snake (freq bonus 6) The monster species that spawned more often: deceiving warp fungus (freq bonus 9) The monster species that spawned more often: porter black unicorn (freq bonus 9) The monster species that spawned more often: moon vampire (freq bonus 7) The monster species that spawned more often: sexton (freq bonus 11) The monster species that spawned more often: adult deep dragon (freq bonus 44) The monster species that spawned more often: screaming skull (freq bonus 10) The monster species that spawned more often: drone fungus (freq bonus 8) The monster species that spawned more often: barrow wight (freq bonus 8) The monster species that spawned more often: timeless guardian (freq bonus 20) The monster species that spawned more often: double birth (freq bonus 24) The monster species that spawned more often: feanorian (freq bonus 8) The monster species that spawned more often: Albert (freq bonus 8) The monster species that spawned more often: hell slinger (freq bonus 16) The monster species that spawned more often: undead saiyan (freq bonus 20) The monster species that spawned more often: Center of All (freq bonus 8) The monster species that spawned more often: The Mason (freq bonus 26) The monster species that spawned more often: smoke elemental (freq bonus 16) The monster species that spawned more often: flying cockatrice (freq bonus 9) The monster species that spawned more often: mister burner (freq bonus 16) The monster species that spawned more often: master blaster (freq bonus 14) The monster species that never randomly spawned: arbitrator The monster species that never randomly spawned: ghoul queen The monster species that never randomly spawned: sea giant The monster species that never randomly spawned: radiant warp patch The monster species that never randomly spawned: dark maggot The monster species that never randomly spawned: pit cobra The monster species that never randomly spawned: ether stalker The monster species that never randomly spawned: Infernal Kop The monster species that never randomly spawned: will o' wisp The monster species that never randomly spawned: will o' wisp The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 12) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 21) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 5) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 5) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 60) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 47) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 87) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 4) Next attribute increase check would have come at turn 952 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (792) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...