Heliokopis, neutral male gnomish Wizard -------- |......| -----......----- ..............| .......... -..f...- |..@...| - ------ [Heliokopi the Evoker] St6 Dx11 Co11 In17 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 82% Potion drop chance was reduced to 83% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21349 Monster spawn increase reached its maximum at turn 32404 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 171020 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: frigid mist (freq bonus 3) The monster species that spawned more often: hole stalk (freq bonus 3) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 3) The monster species that spawned more often: pale force fungus (freq bonus 3) The monster species that spawned more often: plains centaur (freq bonus 5) The monster species that spawned more often: rub monster (freq bonus 12) The monster species that spawned more often: fake spore (freq bonus 14) The monster species that spawned more often: skeletal mount (freq bonus 5) The monster species that spawned more often: energy colony (freq bonus 6) The monster species that spawned more often: colorless colony (freq bonus 3) The monster species that spawned more often: irish wolfhound (freq bonus 10) The monster species that spawned more often: butterfree (freq bonus 10) The monster species that spawned more often: ferrous force patch (freq bonus 8) The monster species that spawned more often: prehistoric cave lizard (freq bonus 16) The monster species that spawned more often: bird (freq bonus 24) The monster species that spawned more often: Mister Who (freq bonus 6) The monster species that spawned more often: ferrous warp patch (freq bonus 3) The monster species that spawned more often: adult stone dragon (freq bonus 3) The monster species that spawned more often: new jabberwock (freq bonus 4) The monster species that spawned more often: Kira Yoshinaka, bane of the Ako (freq bonus 5) The monster species that never randomly spawned: interhack horror The monster species that never randomly spawned: frozen ice block The monster species that never randomly spawned: smoke golem The monster species that never randomly spawned: gore warp fungus The monster species that never randomly spawned: suck monster The monster species that never randomly spawned: bright blue patch The monster species that never randomly spawned: multi-hued hound The monster species that never randomly spawned: spider magus The monster species that never randomly spawned: meduquasit The monster species that never randomly spawned: black raptor The monster class that more likely to generate with musable stuff: lich The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 17) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 20) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 16) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 11) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 7) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 11) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 4) Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...